create table player (playerId integer primary key not null, playerName varchar); create table ability (abilityId integer primary key not null, abilityName varchar, abilityDescription varchar, abilityLevel numeric default 0); create table "character" (characterId integer primary key not null, characterName varchar, mortal boolean default true); create table gameobject (objectId integer primary key not null, gameobjectName varchar, gameobjectDescription varchar); create table quest (questId integer primary key not null, questName varchar, involvedCharacter text, questDialogue text); create table "mod" (modId integer primary key not null, modName varchar, modInstallationDate date, modBinary bytea); create table playerAbilities (playerId integer references player not null, abilityId integer references ability not null); create table relationship (playerId integer references player not null, personId integer references "character" not null, relationshipLevel numeric default 0); create table activeQuests (playerId integer references player not null, questId integer references quest not null, questProgress numeric default 0); create table inventory (playerId integer references player not null, objectId integer references gameobject not null, stolen boolean default false); create table characterInventory (characterId integer references "character" not null, objectId integer references gameobject not null);