Fix stuff; add new problem "Labyrinthine puzzle" from game Labyrinthine Chapter I
This commit is contained in:
147
test/search/LabyrinthineNodeTest.java
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147
test/search/LabyrinthineNodeTest.java
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@ -0,0 +1,147 @@
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package search;
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import org.junit.jupiter.api.Assertions;
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import org.junit.jupiter.api.Test;
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import search.uninformed.iterativedeepening.IterativeDeepening;
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import static search.SearchTestUtils.printSolution;
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class LabyrinthineNodeTest
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{
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@Test
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public void shouldReturnTrueWhenTargetReached()
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{
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final boolean[][] state = {
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{true, true, true},
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{true, true, true},
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{true, true, true},
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};
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final var node = new LabyrinthineNode(state);
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final var target = new LabyrinthineNode(state);
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Assertions.assertTrue(node.isTargetReached(target));
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}
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@Test
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public void shouldReturnFalseWhenTargetNotReached()
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{
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final boolean[][] actualState = {
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{true, false, true},
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{false, true, false},
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{true, false, true},
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};
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final boolean[][] targetState = {
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{true, true, true},
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{true, true, true},
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{true, true, true},
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};
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final var node = new LabyrinthineNode(actualState);
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final var target = new LabyrinthineNode(targetState);
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Assertions.assertFalse(node.isTargetReached(target));
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}
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@Test
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public void shouldReturnNonEmptyListOfSuccessors()
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{
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final boolean[][] state = {
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{true, false, true},
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{false, true, false},
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{true, false, true},
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};
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final var node = new LabyrinthineNode(state);
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final var successors = node.generateSuccessors();
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Assertions.assertFalse(successors.isEmpty());
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}
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@Test
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public void shouldReturnCorrectSuccessor()
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{
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final boolean[][] state = {
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{true, false, true},
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{true, true, true},
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{true, true, true},
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};
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final var node = new LabyrinthineNode(state);
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final var successors = node.generateSuccessors();
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Assertions.assertEquals(1, successors.size());
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final boolean[][] targetSuccessor = {
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{false, true, false},
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{true, false, true},
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{true, true, true},
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};
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System.out.println(successors.get(0));
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Assertions.assertArrayEquals(targetSuccessor, successors.get(0).getValue());
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}
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@Test
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public void shouldReturnCorrectSuccessors()
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{
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final boolean[][] state = {
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{true, false, true},
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{true, true, false},
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{false, true, true}
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};
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final var node = new LabyrinthineNode(state);
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final var successors = node.generateSuccessors();
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Assertions.assertEquals(3, successors.size());
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final boolean[][] targetSuccessor1 = {
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{false, true, false},
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{true, false, false},
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{false, true, true}
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};
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final boolean[][] targetSuccessor2 = {
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{true, false, false},
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{true, false, true},
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{false, true, false}
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};
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final boolean[][] targetSuccessor3 = {
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{true, false, true},
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{false, true, false},
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{true, false, true}
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};
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Assertions.assertArrayEquals(targetSuccessor1, successors.get(0).getValue());
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Assertions.assertArrayEquals(targetSuccessor2, successors.get(1).getValue());
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Assertions.assertArrayEquals(targetSuccessor3, successors.get(2).getValue());
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}
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@Test
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void shouldReturnCorrectTarget()
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{
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final boolean[][] state = {
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{true, false, true},
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{false, true, false},
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{true, false, true}
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};
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final var root = new LabyrinthineNode(state);
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final boolean[][] targetState = {
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{true, true, true},
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{true, true, true},
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{true, true, true},
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};
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final var expected = new LabyrinthineNode(targetState);
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final var actual = new IterativeDeepening().iterativeDeepening(root, expected);
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printSolution(actual);
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}
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}
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@ -86,8 +86,8 @@ class AStarTest
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if (targetPos != null && actualPos != null)
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{
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final var xDistance = Math.abs(targetPos.getX() - actualPos.getX());
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final var yDistance = Math.abs(targetPos.getY() - actualPos.getY());
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final var xDistance = Math.abs(targetPos.x() - actualPos.x());
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final var yDistance = Math.abs(targetPos.y() - actualPos.y());
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manhattanDistance += xDistance + yDistance;
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}
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