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#include "glad/glad.h"
#include <GLFW/glfw3.h>
#ifndef INFORMATIKPROJEKT_INITOPENGL_H
#define INFORMATIKPROJEKT_INITOPENGL_H
void initGlad();
void initGLFW();
void setErrorCallbackGL();
void setFramebufferSizeCallbackGL(GLFWwindow *window);
void setCurrentContextGL(GLFWwindow *window);
GLFWwindow *createGLFWWindow(int width, int height, char *title);
void terminateGLFW(GLFWwindow *window);
void errorCallback(int error, const char* description);
void framebufferSizeCallback(GLFWwindow *window, int width, int height);
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void initVertexBufferObject(unsigned int *VBO, float *vertices);
void initVertexArrayBuffer(unsigned int *VAO);
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GLuint compileShader(const GLchar *shaderSource, GLenum shaderType);
GLuint linkShaders(GLuint *shaders, GLsizei count);
void deleteShaders(GLuint *shaders, GLsizei count);
#endif //INFORMATIKPROJEKT_INITOPENGL_H