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niklas
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rwu_particles_informatikprojekt
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rwu_particles_informatikpro...
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shaders
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VertexShader.glsl
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Shader
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#version 460 core
Shader
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layout(location=0) in vec3 pos;
Shader
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Shader
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void main(void)
Shader
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{
Shader
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gl_Position = vec4(pos, 0);
Shader
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}
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