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rwu_particles_informatikpro.../particlesystem.c

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2019-12-17 21:29:36 +00:00
#include "particlesystem.h"
#include <malloc.h>
/*
* Initializes a particle
*/
particle *initParticle(vector3f *pos, vector3f *dir)
{
particle *p = malloc(sizeof(particle));
p->position = pos;
p->direction = dir;
return p;
}
/*
* Initializes an emitter
*/
emitter *initEmitter(vector3f *pos, int pamount)
{
emitter *e = malloc(sizeof(emitter));
e->position = pos;
e->particles = malloc(sizeof(particle *) * pamount);
e->pamount = pamount;
return e;
}
/*
* Initializes a particle system
*/
particle_system *initParticleSystem(int eamount)
{
particle_system *ps = malloc(sizeof(particle_system));
ps->emitters = malloc(sizeof(emitter *) * eamount);
ps->eamount = eamount;
return ps;
}
/*
* Updates particles
*/
int updateParticles(float dt, particle_system *particleSystem)
{
}
/*
* Draws particles
*/
int drawParticles(particle_system *particleSystem)
{
}
/*
* Initializes a vector
* For that it allocates memory that must be freed later
*/
vector3f *initVector3f(float x, float y, float z)
{
vector3f *vector = malloc(sizeof(vector3f));
vector->x = x;
vector->y = y;
vector->z = z;
return vector;
}