further vulkan
This commit is contained in:
parent
77825e62c2
commit
29e3ac0d53
185
initVulkan.c
185
initVulkan.c
@ -5,7 +5,7 @@ int initVulkan(VkInstance *vkInstance, VkDevice *device, VkSurfaceKHR *surface,
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{
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// VkApplicationInfo
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VkApplicationInfo appInfo;
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initAppInfo(&appInfo);
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createAppInfo(&appInfo);
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// VkInstanceCreateInfo
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uint32_t amountOfLayers;
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@ -14,7 +14,7 @@ int initVulkan(VkInstance *vkInstance, VkDevice *device, VkSurfaceKHR *surface,
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vkEnumerateInstanceLayerProperties(&amountOfLayers, layers);
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VkInstanceCreateInfo instanceInfo;
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initCreateInfo(&appInfo, &instanceInfo);
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createInstanceInfo(&appInfo, &instanceInfo);
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// Vulkan Instance
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ASSERT_VK_SUCCESS(vkCreateInstance(&instanceInfo, NULL, vkInstance))
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@ -32,12 +32,12 @@ int initVulkan(VkInstance *vkInstance, VkDevice *device, VkSurfaceKHR *surface,
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// Queue info
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VkDeviceQueueCreateInfo queueInfo;
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initQueueInfo(&queueInfo);
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createQueueInfo(&queueInfo);
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// Device info
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VkPhysicalDeviceFeatures usedFeatures = {};
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VkDeviceCreateInfo deviceInfo;
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initDeviceInfo(&queueInfo, &deviceInfo, &usedFeatures);
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createDeviceInfo(&queueInfo, &deviceInfo, &usedFeatures);
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// Logical device
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ASSERT_VK_SUCCESS(vkCreateDevice(physicalDevices[0], &deviceInfo, NULL, device))
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@ -57,7 +57,7 @@ int initVulkan(VkInstance *vkInstance, VkDevice *device, VkSurfaceKHR *surface,
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// Swap chain info
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VkSwapchainCreateInfoKHR swapChainCreateInfo;
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initSwapChainInfo(&swapChainCreateInfo, surface);
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createSwapChainInfo(&swapChainCreateInfo, surface);
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// Swap chain
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ASSERT_VK_SUCCESS(vkCreateSwapchainKHR(*device, &swapChainCreateInfo, NULL, swapChain))
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@ -72,16 +72,14 @@ int initVulkan(VkInstance *vkInstance, VkDevice *device, VkSurfaceKHR *surface,
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VkImageViewCreateInfo imageViewInfo;
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for (int i = 0; i < *amountImages; i++)
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{
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initImageViewInfo(&imageViewInfo, swapChainImages, i);
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createImageViewInfo(&imageViewInfo, swapChainImages, i);
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ASSERT_VK_SUCCESS(vkCreateImageView(*device, &imageViewInfo, NULL, &*imageViews[i]))
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}
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return SUCCESS;
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}
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void initAppInfo(VkApplicationInfo *appInfo)
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void createAppInfo(VkApplicationInfo *appInfo)
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{
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appInfo->sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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appInfo->pNext = NULL;
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@ -92,7 +90,7 @@ void initAppInfo(VkApplicationInfo *appInfo)
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appInfo->apiVersion = VK_API_VERSION_1_1;
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}
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void initCreateInfo(VkApplicationInfo *appInfo, VkInstanceCreateInfo *instanceInfo)
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void createInstanceInfo(VkApplicationInfo *appInfo, VkInstanceCreateInfo *instanceInfo)
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{
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GLuint amountOfGLFWExtensions;
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const char **glfwExtensions = glfwGetRequiredInstanceExtensions(&amountOfGLFWExtensions);
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@ -107,7 +105,7 @@ void initCreateInfo(VkApplicationInfo *appInfo, VkInstanceCreateInfo *instanceIn
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instanceInfo->ppEnabledExtensionNames = glfwExtensions;
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}
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void initQueueInfo(VkDeviceQueueCreateInfo *queueInfo)
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void createQueueInfo(VkDeviceQueueCreateInfo *queueInfo)
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{
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queueInfo->sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queueInfo->pNext = NULL;
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@ -117,7 +115,7 @@ void initQueueInfo(VkDeviceQueueCreateInfo *queueInfo)
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queueInfo->pQueuePriorities = NULL;
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}
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void initDeviceInfo(VkDeviceQueueCreateInfo *queueInfo, VkDeviceCreateInfo *deviceInfo, VkPhysicalDeviceFeatures *features)
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void createDeviceInfo(VkDeviceQueueCreateInfo *queueInfo, VkDeviceCreateInfo *deviceInfo, VkPhysicalDeviceFeatures *features)
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{
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const char *deviceExtensions[1] = { VK_KHR_SWAPCHAIN_EXTENSION_NAME };
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@ -133,7 +131,7 @@ void initDeviceInfo(VkDeviceQueueCreateInfo *queueInfo, VkDeviceCreateInfo *devi
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deviceInfo->pEnabledFeatures = features;
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}
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void initSwapChainInfo(VkSwapchainCreateInfoKHR *swapChainCreateInfo, VkSurfaceKHR *surface)
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void createSwapChainInfo(VkSwapchainCreateInfoKHR *swapChainCreateInfo, VkSurfaceKHR *surface)
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{
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VkExtent2D imageExtent = { WIDTH, HEIGHT };
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@ -157,7 +155,7 @@ void initSwapChainInfo(VkSwapchainCreateInfoKHR *swapChainCreateInfo, VkSurfaceK
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swapChainCreateInfo->oldSwapchain = VK_NULL_HANDLE;
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}
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void initImageViewInfo(VkImageViewCreateInfo *imageViewInfo, VkImage *swapChainImages, int index)
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void createImageViewInfo(VkImageViewCreateInfo *imageViewInfo, VkImage *swapChainImages, int index)
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{
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VkComponentMapping componentMapping = {
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VK_COMPONENT_SWIZZLE_IDENTITY,
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@ -179,12 +177,33 @@ void initImageViewInfo(VkImageViewCreateInfo *imageViewInfo, VkImage *swapChainI
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imageViewInfo->subresourceRange = subresourceRange;
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}
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void createAttachmentDescription(VkAttachmentDescription *attachmentDescription)
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{
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attachmentDescription->flags = 0;
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attachmentDescription->format = VK_FORMAT_B8G8R8A8_UNORM;
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attachmentDescription->samples = VK_SAMPLE_COUNT_1_BIT;
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attachmentDescription->loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachmentDescription->storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachmentDescription->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachmentDescription->stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachmentDescription->initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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attachmentDescription->finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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}
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void shutdownVulkan(VkInstance *vkInstance, VkDevice *device, VkSurfaceKHR *surface, VkSwapchainKHR *swapChain,
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VkImageView *imageViews, uint32_t amountImages)
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VkImageView *imageViews, uint32_t imagesSize, VkShaderModule *modules, uint32_t shaderModulesSize,
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VkPipelineLayout *pipelineLayout)
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{
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vkDeviceWaitIdle(*device);
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for (int i = 0; i < amountImages; i++)
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vkDestroyPipelineLayout(*device, *pipelineLayout, NULL);
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for (int i = 0; i < shaderModulesSize; ++i)
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{
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vkDestroyShaderModule(*device, modules[i], NULL);
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}
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for (int i = 0; i < imagesSize; i++)
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{
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vkDestroyImageView(*device, imageViews[i], NULL);
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}
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@ -201,6 +220,140 @@ void shutdownGLFW(GLFWwindow *window)
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glfwTerminate();
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}
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int createShaderModule(VkDevice device, VkShaderModule *shaderModule, const char *shaderSource, long sourceSize)
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{
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VkShaderModuleCreateInfo shaderModuleInfo;
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shaderModuleInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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shaderModuleInfo.pNext = NULL;
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shaderModuleInfo.flags = 0;
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shaderModuleInfo.codeSize = sourceSize;
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shaderModuleInfo.pCode = (uint32_t *) shaderSource;
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ASSERT_VK_SUCCESS(vkCreateShaderModule(device, &shaderModuleInfo, NULL, shaderModule))
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return SUCCESS;
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}
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void createShaderStageInfo(VkPipelineShaderStageCreateInfo *shaderStageInfo, VkShaderStageFlagBits shaderStageBit, VkShaderModule shaderModule, const char *entryPointName)
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{
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shaderStageInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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shaderStageInfo->pNext = NULL;
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shaderStageInfo->flags = 0;
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shaderStageInfo->stage = shaderStageBit;
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shaderStageInfo->module = shaderModule;
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shaderStageInfo->pName = entryPointName;
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shaderStageInfo->pSpecializationInfo = NULL;
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}
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void createPipelineVertexInputStateInfo(VkPipelineVertexInputStateCreateInfo *vertexInputStateInfo, VkVertexInputAttributeDescription *attributes, uint32_t atrributesSize)
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{
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vertexInputStateInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInputStateInfo->pNext = NULL;
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vertexInputStateInfo->flags = 0;
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vertexInputStateInfo->vertexBindingDescriptionCount = 0;
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vertexInputStateInfo->pVertexBindingDescriptions = NULL;
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vertexInputStateInfo->vertexAttributeDescriptionCount = atrributesSize;
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vertexInputStateInfo->pVertexAttributeDescriptions = attributes;
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}
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void createInputAssemblyStateInfo(VkPipelineInputAssemblyStateCreateInfo *inputAssemblyStateInfo, VkPrimitiveTopology topology)
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{
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inputAssemblyStateInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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inputAssemblyStateInfo->pNext = NULL;
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inputAssemblyStateInfo->flags = 0;
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inputAssemblyStateInfo->topology = topology;
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inputAssemblyStateInfo->primitiveRestartEnable = VK_FALSE;
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}
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void createViewportStateInfo(VkPipelineViewportStateCreateInfo *viewportStateInfo, float width, float height)
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{
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VkViewport viewport;
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = width;
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viewport.height = height;
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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VkRect2D scissor = { {0, 0}, {width, height} };
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viewportStateInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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viewportStateInfo->pNext = NULL;
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viewportStateInfo->flags = 0;
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viewportStateInfo->viewportCount = 1;
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viewportStateInfo->pViewports = &viewport;
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viewportStateInfo->scissorCount = 1;
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viewportStateInfo->pScissors = &scissor;
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}
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void createRasterizationStateInfo(VkPipelineRasterizationStateCreateInfo *rasterizationStateInfo, VkPolygonMode polygonMode)
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{
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rasterizationStateInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rasterizationStateInfo->pNext = NULL;
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rasterizationStateInfo->flags = 0;
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rasterizationStateInfo->depthClampEnable = VK_FALSE;
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rasterizationStateInfo->rasterizerDiscardEnable = VK_FALSE;
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rasterizationStateInfo->polygonMode = polygonMode;
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rasterizationStateInfo->cullMode = VK_CULL_MODE_BACK_BIT;
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rasterizationStateInfo->frontFace = VK_FRONT_FACE_CLOCKWISE;
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rasterizationStateInfo->depthBiasEnable = VK_FALSE;
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rasterizationStateInfo->depthBiasConstantFactor = 0.0f;
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rasterizationStateInfo->depthBiasClamp = 0.0f;
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rasterizationStateInfo->depthBiasSlopeFactor = 0.0f;
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rasterizationStateInfo->lineWidth = 1.0f;
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}
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void createMultisampleStateInfo(VkPipelineMultisampleStateCreateInfo *multisampleStateInfo)
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{
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multisampleStateInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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multisampleStateInfo->pNext = NULL;
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multisampleStateInfo->flags = 0;
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multisampleStateInfo->rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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multisampleStateInfo->sampleShadingEnable = VK_FALSE;
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multisampleStateInfo->minSampleShading = 1.0f;
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multisampleStateInfo->pSampleMask = NULL;
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multisampleStateInfo->alphaToCoverageEnable = VK_FALSE;
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multisampleStateInfo->alphaToOneEnable = VK_FALSE;
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}
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void createColorBlendAttachmentStateInfo(VkPipelineColorBlendAttachmentState *colorBlendAttachmentState)
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{
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colorBlendAttachmentState->blendEnable = VK_FALSE;
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colorBlendAttachmentState->srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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colorBlendAttachmentState->dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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colorBlendAttachmentState->colorBlendOp = VK_BLEND_OP_ADD;
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colorBlendAttachmentState->srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
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colorBlendAttachmentState->dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
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colorBlendAttachmentState->alphaBlendOp = VK_BLEND_OP_ADD;
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colorBlendAttachmentState->colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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}
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void createColorBlendStateInfo(VkPipelineColorBlendStateCreateInfo *colorBlendStateInfo, VkPipelineColorBlendAttachmentState *blendAttachments, uint32_t blendAttachmentsSize)
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{
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colorBlendStateInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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colorBlendStateInfo->pNext = NULL;
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colorBlendStateInfo->flags = 0;
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colorBlendStateInfo->logicOpEnable = VK_FALSE;
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colorBlendStateInfo->logicOp = VK_LOGIC_OP_NO_OP;
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colorBlendStateInfo->attachmentCount = blendAttachmentsSize;
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colorBlendStateInfo->pAttachments = blendAttachments;
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colorBlendStateInfo->blendConstants[0] = 0.0f;
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colorBlendStateInfo->blendConstants[1] = 0.0f;
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colorBlendStateInfo->blendConstants[2] = 0.0f;
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colorBlendStateInfo->blendConstants[3] = 0.0f;
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}
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void createLayoutInfo(VkPipelineLayoutCreateInfo *layoutInfo, VkDescriptorSetLayout *setLayouts, uint32_t setLayoutSize)
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{
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layoutInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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layoutInfo->pNext = NULL;
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layoutInfo->flags = 0;
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layoutInfo->setLayoutCount = setLayoutSize;
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layoutInfo->pSetLayouts = setLayouts;
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layoutInfo->pushConstantRangeCount = 0;
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layoutInfo->pPushConstantRanges = NULL;
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}
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void printStats(VkPhysicalDevice *physicalDevice, VkSurfaceKHR *surface)
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{
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// Device Properties
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35
initVulkan.h
35
initVulkan.h
@ -27,16 +27,29 @@
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int initVulkan(VkInstance *vkInstance, VkDevice *device, VkSurfaceKHR *surface, GLFWwindow *window,
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VkSwapchainKHR *swapChain, VkImageView **imageViews, uint32_t *amountImages);
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void initAppInfo(VkApplicationInfo *appInfo);
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void initCreateInfo(VkApplicationInfo *appInfo, VkInstanceCreateInfo *instanceInfo);
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void initQueueInfo(VkDeviceQueueCreateInfo *queueInfo);
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void initDeviceInfo(VkDeviceQueueCreateInfo *queueInfo, VkDeviceCreateInfo *deviceInfo, VkPhysicalDeviceFeatures *features);
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void initImageViewInfo(VkImageViewCreateInfo *imageViewInfo, VkImage *swapChainImages, int index);
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void printStats(VkPhysicalDevice *physicalDevice, VkSurfaceKHR *surface);
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void initSwapChainInfo(VkSwapchainCreateInfoKHR *swapChainCreateInfo, VkSurfaceKHR *surface);
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void createAppInfo(VkApplicationInfo *appInfo);
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void createInstanceInfo(VkApplicationInfo *appInfo, VkInstanceCreateInfo *instanceInfo);
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void createQueueInfo(VkDeviceQueueCreateInfo *queueInfo);
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void createDeviceInfo(VkDeviceQueueCreateInfo *queueInfo, VkDeviceCreateInfo *deviceInfo,
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VkPhysicalDeviceFeatures *features);
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void createImageViewInfo(VkImageViewCreateInfo *imageViewInfo, VkImage *swapChainImages, int index);
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void createSwapChainInfo(VkSwapchainCreateInfoKHR *swapChainCreateInfo, VkSurfaceKHR *surface);
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void createShaderStageInfo(VkPipelineShaderStageCreateInfo *shaderStageInfo, VkShaderStageFlagBits shaderStageBit,
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VkShaderModule shaderModule, const char *entryPointName);
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int createShaderModule(VkDevice device, VkShaderModule *shaderModule, const char *shaderSource, long sourceSize);
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void createPipelineVertexInputStateInfo(VkPipelineVertexInputStateCreateInfo *vertexInputStateInfo,
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VkVertexInputAttributeDescription *attributes, uint32_t atrributesSize);
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void createInputAssemblyStateInfo(VkPipelineInputAssemblyStateCreateInfo *inputAssemblyStateInfo, VkPrimitiveTopology topology);
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void createViewportStateInfo(VkPipelineViewportStateCreateInfo *viewportStateInfo, float width, float height);
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void createRasterizationStateInfo(VkPipelineRasterizationStateCreateInfo *rasterizationStateInfo, VkPolygonMode polygonMode);
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void createMultisampleStateInfo(VkPipelineMultisampleStateCreateInfo *multisampleStateInfo);
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void createColorBlendAttachmentStateInfo(VkPipelineColorBlendAttachmentState *colorBlendAttachmentState);
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void createColorBlendStateInfo(VkPipelineColorBlendStateCreateInfo *colorBlendStateInfo,
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VkPipelineColorBlendAttachmentState *blendAttachments, uint32_t blendAttachmentsSize);
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void createLayoutInfo(VkPipelineLayoutCreateInfo *layoutInfo, VkDescriptorSetLayout *setLayouts, uint32_t setLayoutSize);
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void createAttachmentDescription(VkAttachmentDescription *attachmentDescription);
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void shutdownVulkan(VkInstance *vkInstance, VkDevice *device, VkSurfaceKHR *surface, VkSwapchainKHR *swapChain,
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VkImageView *imageViews, uint32_t amountImages);
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VkImageView *imageViews, uint32_t imagesSize, VkShaderModule *modules, uint32_t shaderModulesSize,
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VkPipelineLayout *pipelineLayout);
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void shutdownGLFW(GLFWwindow *window);
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void printStats(VkPhysicalDevice *physicalDevice, VkSurfaceKHR *surface);
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@ -28,9 +28,9 @@ int main()
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initRandomParticles(e1);
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/************* SHADER *************/
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const GLchar *computeShaderSource = readFile("./opengl/ComputeShader.glsl");
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const GLchar *vertexShaderSource = readFile("./opengl/VertexShader.glsl");
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const GLchar *fragmentShaderSource = readFile("./opengl/FragmentShader.glsl");
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const GLchar *computeShaderSource = readFile("./opengl/ComputeShader.glsl", "r", NULL);
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const GLchar *vertexShaderSource = readFile("./opengl/VertexShader.glsl", "r", NULL);
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const GLchar *fragmentShaderSource = readFile("./opengl/FragmentShader.glsl", "r", NULL);
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GLuint computeShader = compileShader(computeShaderSource, GL_COMPUTE_SHADER);
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GLuint vertexShader = compileShader(vertexShaderSource, GL_VERTEX_SHADER);
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21
utils.c
21
utils.c
@ -4,28 +4,33 @@
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#include <string.h>
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#include "utils.h"
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char *readFile(char *filename)
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char *readFile(char *filename, char *mode, long *size)
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{
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FILE *file;
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char *buffer;
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long numbytes;
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FILE *file;
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char *buffer;
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long bytes;
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if((file = fopen(filename, "r")) == NULL)
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if((file = fopen(filename, mode)) == NULL)
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{
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printf("ERROR open file %s: %s\n", filename, strerror(errno));
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}
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fseek(file, 0L, SEEK_END);
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numbytes = ftell(file);
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bytes = ftell(file);
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fseek(file, 0L, SEEK_SET);
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if((buffer = calloc(numbytes, sizeof(char))) == NULL)
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if((buffer = calloc(bytes, sizeof(char))) == NULL)
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{
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printf("ERROR allocating memory: %s\n", strerror(errno));
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}
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fread(buffer, sizeof(char), numbytes, file);
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fread(buffer, sizeof(char), bytes, file);
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fclose(file);
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|
||||
if (size != NULL)
|
||||
{
|
||||
*size = bytes;
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
2
utils.h
2
utils.h
@ -4,4 +4,4 @@
|
||||
#define UPPER_AGE 250
|
||||
#define LOWER_AGE 60
|
||||
|
||||
char *readFile(char *filename);
|
||||
char *readFile(char *filename, char *mode, long *size);
|
84
vulkanMain.c
84
vulkanMain.c
@ -1,6 +1,10 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "initVulkan.h"
|
||||
#include "particlesystem.h"
|
||||
|
||||
#define PARTICLE_AMOUNT 100
|
||||
|
||||
int main()
|
||||
{
|
||||
@ -10,7 +14,9 @@ int main()
|
||||
VkSwapchainKHR swapChain;
|
||||
VkImageView *imageViews = NULL;
|
||||
uint32_t amountImages;
|
||||
VkPipelineLayout pipelineLayout;
|
||||
|
||||
/************* INIT *************/
|
||||
// GLFW
|
||||
ASSERT_GLFW_SUCCESS(glfwInit())
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
@ -20,17 +26,87 @@ int main()
|
||||
// Init Vulkan
|
||||
ASSERT_SUCCESS(initVulkan(&vkInstance, &device, &surface, window, &swapChain, &imageViews, &amountImages))
|
||||
|
||||
// Render Loop
|
||||
/************* PARTICLE SYSTEM *************/
|
||||
vector3f *epos1 = initVector3f(0, 0, 0);
|
||||
emitter *e1 = initEmitter(epos1, PARTICLE_AMOUNT);
|
||||
particle_system *ps = initParticleSystem(1);
|
||||
(ps->emitters)[0] = e1;
|
||||
initRandomParticles(e1);
|
||||
|
||||
/************* SHADER *************/
|
||||
// Shader Modules
|
||||
long computeShaderSourceSize, vertexShaderSourceSize, fragmentShaderSourceSize;
|
||||
char *computeShaderSource = readFile("./vulkan/comp.spv", "rb", &computeShaderSourceSize);
|
||||
char *vertexShaderSource = readFile("./vulkan/vert.spv", "rb", &vertexShaderSourceSize);
|
||||
char *fragmentShaderSource = readFile("./vulkan/frag.spv", "rb", &fragmentShaderSourceSize);
|
||||
|
||||
VkShaderModule computeShaderModule;
|
||||
createShaderModule(device, &computeShaderModule, computeShaderSource, computeShaderSourceSize);
|
||||
VkShaderModule vertexShaderModule;
|
||||
createShaderModule(device, &vertexShaderModule, vertexShaderSource, vertexShaderSourceSize);
|
||||
VkShaderModule fragmentShaderModule;
|
||||
createShaderModule(device, &fragmentShaderModule, fragmentShaderSource, fragmentShaderSourceSize);
|
||||
|
||||
// Shader stages
|
||||
VkPipelineShaderStageCreateInfo computeShaderStageInfo;
|
||||
createShaderStageInfo(&computeShaderStageInfo, VK_SHADER_STAGE_COMPUTE_BIT, computeShaderModule, "main");
|
||||
VkPipelineShaderStageCreateInfo vertexShaderStageInfo;
|
||||
createShaderStageInfo(&vertexShaderStageInfo, VK_SHADER_STAGE_VERTEX_BIT, vertexShaderModule, "main");
|
||||
VkPipelineShaderStageCreateInfo fragmentShaderStageInfo;
|
||||
createShaderStageInfo(&fragmentShaderStageInfo, VK_SHADER_STAGE_FRAGMENT_BIT, fragmentShaderModule, "main");
|
||||
|
||||
VkPipelineShaderStageCreateInfo shaderStages[3] = { computeShaderStageInfo, vertexShaderStageInfo, fragmentShaderStageInfo };
|
||||
|
||||
/************* PIPELINE *************/
|
||||
// Vertex input
|
||||
VkPipelineVertexInputStateCreateInfo vertexInputStateInfo;
|
||||
createPipelineVertexInputStateInfo(&vertexInputStateInfo, NULL, 0);
|
||||
|
||||
// Input assembly
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateInfo;
|
||||
createInputAssemblyStateInfo(&inputAssemblyStateInfo, VK_PRIMITIVE_TOPOLOGY_POINT_LIST);
|
||||
|
||||
// Viewport
|
||||
VkPipelineViewportStateCreateInfo viewportStateInfo;
|
||||
createViewportStateInfo(&viewportStateInfo, WIDTH, HEIGHT);
|
||||
|
||||
// Rasterization
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationStateInfo;
|
||||
createRasterizationStateInfo(&rasterizationStateInfo, VK_POLYGON_MODE_POINT);
|
||||
|
||||
// Multisampling
|
||||
VkPipelineMultisampleStateCreateInfo multisampleStateInfo;
|
||||
createMultisampleStateInfo(&multisampleStateInfo);
|
||||
|
||||
// Blending
|
||||
VkPipelineColorBlendAttachmentState colorBlendAttachmentState;
|
||||
createColorBlendAttachmentStateInfo(&colorBlendAttachmentState);
|
||||
VkPipelineColorBlendStateCreateInfo colorBlendStateInfo;
|
||||
createColorBlendStateInfo(&colorBlendStateInfo, &colorBlendAttachmentState, 1);
|
||||
|
||||
// Layout
|
||||
VkPipelineLayoutCreateInfo layoutInfo;
|
||||
createLayoutInfo(&layoutInfo, NULL, 0);
|
||||
ASSERT_VK_SUCCESS(vkCreatePipelineLayout(device, &layoutInfo, NULL, &pipelineLayout))
|
||||
|
||||
VkAttachmentDescription attachmentDescription;
|
||||
createAttachmentDescription(&attachmentDescription);
|
||||
|
||||
|
||||
/************* RENDER LOOP *************/
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
// Stop Vulkan
|
||||
shutdownVulkan(&vkInstance, &device, &surface, &swapChain, imageViews, amountImages);
|
||||
// Shutdown Vulkan
|
||||
VkShaderModule modules[3] = { computeShaderModule, vertexShaderModule, fragmentShaderModule };
|
||||
shutdownVulkan(&vkInstance, &device, &surface, &swapChain, imageViews, amountImages, modules, 3, &pipelineLayout);
|
||||
|
||||
// Stop GLFW
|
||||
// Shutdown GLFW
|
||||
shutdownGLFW(window);
|
||||
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user