1
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Init opengl

This commit is contained in:
Niklas Birk
2019-12-18 18:24:31 +01:00
parent e7db6fdf34
commit 50788d8351
413 changed files with 136720 additions and 0 deletions

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//========================================================================
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2010-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// As glfw_config.h.in, this file is used by CMake to produce the
// glfw_config.h configuration header file. If you are adding a feature
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//========================================================================
// As glfw_config.h, this file defines compile-time option macros for a
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// GLFW CMake files, modify glfw_config.h.in instead of this file. If you
// are using your own build system, make this file define the appropriate
// macros in whatever way is suitable.
//========================================================================
// Define this to 1 if building GLFW for X11
/* #undef _GLFW_X11 */
// Define this to 1 if building GLFW for Win32
#define _GLFW_WIN32
// Define this to 1 if building GLFW for Cocoa
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// Define this to 1 if building GLFW for Wayland
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// Define this to 1 if building GLFW for OSMesa
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// Define this to 1 to use Vulkan loader linked statically into application
/* #undef _GLFW_VULKAN_STATIC */
// Define this to 1 to force use of high-performance GPU on hybrid systems
/* #undef _GLFW_USE_HYBRID_HPG */
// Define this to 1 if xkbcommon supports the compose key
/* #undef HAVE_XKBCOMMON_COMPOSE_H */
// Define this to 1 if the libc supports memfd_create()
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