minor changes
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dd9a111ef6
commit
9c0188c389
@ -10,7 +10,7 @@ void shutdownGLFW(GLFWwindow *window)
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void createInstance(Compute *compute, Graphics *graphics)
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{
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GLuint enabledLayerSize = 0;
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const char **enabledLayer;
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const char **enabledLayer = NULL;
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GLuint extensionsSize;
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const char **glfwExtensions = glfwGetRequiredInstanceExtensions(&extensionsSize);
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@ -14,7 +14,7 @@
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#define ENGINE_NAME "rwu_particles"
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#define ENGINE_VERSION VK_MAKE_VERSION(0, 0, 0)
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#define PARTICLE_AMOUNT 1000000
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#define PARTICLE_AMOUNT 10000000
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#define PARTICLE_SIZE (3 * sizeof(vector3f) + sizeof(float))
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#define WORKGROUP_SIZE_Y 1
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#define WORKGROUP_SIZE_Z 1
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@ -141,6 +141,8 @@ void createGraphicsPipeline(Graphics *graphics);
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void createFramebuffer(Graphics *graphics);
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void createGraphicsCommandBuffers(Graphics *graphics);
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// ELse
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// Else
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void mapBufferMemory(Compute *compute, VkDeviceMemory memory, void *inputData, uint32_t dataSize);
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void createSemaphore(VkDevice device, VkSemaphore *semaphore);
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12
openglMain.c
12
openglMain.c
@ -84,12 +84,6 @@ int main()
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tFrame = time - tLast;
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tLast = time;
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/*** UPDATE ***/
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glUseProgram(computeShaderProgram);
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glUniform1f(dtUniformLocation, tFrame);
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glDispatchCompute(PARTICLE_AMOUNT / WORKGROUP_SIZE_X, 1, 1);
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glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT | GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT);
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/*** RENDER ***/
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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glfwGetFramebufferSize(window, &width, &height);
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@ -98,6 +92,12 @@ int main()
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glDrawArrays(GL_POINTS, 0, PARTICLE_AMOUNT);
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glBindVertexArray(0);
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/*** UPDATE ***/
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glUseProgram(computeShaderProgram);
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glUniform1f(dtUniformLocation, tFrame);
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glDispatchCompute(PARTICLE_AMOUNT / WORKGROUP_SIZE_X, 1, 1);
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glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT | GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT);
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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@ -7,3 +7,6 @@ void main(void)
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{
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colOut = vec4(colV, 1);
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}
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@ -10,3 +10,5 @@ void main(void)
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colV = colIn;
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gl_Position = vec4(pos, 1);
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}
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@ -96,7 +96,6 @@ int main()
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graphicsPresentInfo.swapchainCount = 1;
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graphicsPresentInfo.pSwapchains = &(graphics.swapChain);
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// Compute preparation
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VkPipelineStageFlags computeWaitStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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@ -121,7 +120,8 @@ int main()
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tLast = time;
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/*** RENDER ***/
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ASSERT_VK(vkAcquireNextImageKHR(graphics.device, graphics.swapChain, UINT64_MAX, graphics.presentComplete, VK_NULL_HANDLE, &imageIndex))
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ASSERT_VK(vkAcquireNextImageKHR(graphics.device, graphics.swapChain, UINT64_MAX,
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graphics.presentComplete, VK_NULL_HANDLE, &imageIndex))
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graphicsSubmitInfo.pCommandBuffers = &(graphics.commandBuffers[imageIndex]);
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ASSERT_VK(vkQueueSubmit(graphics.queue, 1, &graphicsSubmitInfo, VK_NULL_HANDLE))
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