Finally finished vulkan to draw
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d5b566c2b6
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c99023f81c
@ -79,42 +79,60 @@ void findPhysicalDevice(Compute *compute, Graphics *graphics)
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graphics->physicalDevice = compute->physicalDevice;
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}
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uint32_t getQueueFamilyIndex(Compute *compute, VkQueueFlagBits queueFlagBits)
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uint32_t getQueueFamilyIndex(VkPhysicalDevice physicalDevice, VkQueueFlagBits queueFlagBits, int noGraphics)
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{
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uint32_t queueFamiliesSize;
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vkGetPhysicalDeviceQueueFamilyProperties(compute->physicalDevice, &queueFamiliesSize, NULL);
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vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueFamiliesSize, NULL);
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VkQueueFamilyProperties queueFamilies[queueFamiliesSize];
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vkGetPhysicalDeviceQueueFamilyProperties(compute->physicalDevice, &queueFamiliesSize, queueFamilies);
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vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueFamiliesSize, queueFamilies);
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for (uint32_t i = 0; i < queueFamiliesSize; ++i)
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{
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if (queueFamilies[i].queueCount >= 2
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&& queueFamilies[i].queueFlags & queueFlagBits)
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if (noGraphics && (queueFamilies[i].queueFlags & VK_QUEUE_GRAPHICS_BIT))
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{
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}
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else if ((queueFamilies[i].queueFlags & queueFlagBits) == queueFlagBits)
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{
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return i;
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}
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}
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return -1;
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return UINT32_MAX;
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}
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void createDevice(Compute *compute, Graphics *graphics)
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{
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compute->queueFamilyIndex = getQueueFamilyIndex(compute, VK_QUEUE_COMPUTE_BIT | VK_QUEUE_GRAPHICS_BIT);
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graphics->queueFamilyIndex = compute->queueFamilyIndex;
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if (compute->queueFamilyIndex < 0)
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compute->queueFamilyIndex = getQueueFamilyIndex(compute->physicalDevice, VK_QUEUE_COMPUTE_BIT, 1);
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if (compute->queueFamilyIndex == UINT32_MAX)
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{
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printf("Fatal: Could not find a queue family with capability of computing!");
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assert(compute->queueFamilyIndex >= 0);
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printf("ERROR: No Queue family found with desired capabilities!\n");
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assert( compute->queueFamilyIndex < UINT32_MAX);
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}
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float queuePriority = 1.0f;
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VkDeviceQueueCreateInfo deviceQueueCreateInfo = {};
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deviceQueueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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deviceQueueCreateInfo.queueFamilyIndex = compute->queueFamilyIndex;
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deviceQueueCreateInfo.queueCount = 2;
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deviceQueueCreateInfo.pQueuePriorities = &queuePriority;
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VkDeviceQueueCreateInfo computeDeviceQueueCreateInfo = {};
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computeDeviceQueueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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computeDeviceQueueCreateInfo.queueFamilyIndex = compute->queueFamilyIndex;
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computeDeviceQueueCreateInfo.queueCount = 1;
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computeDeviceQueueCreateInfo.pQueuePriorities = &queuePriority;
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graphics->queueFamilyIndex = getQueueFamilyIndex(graphics->physicalDevice, VK_QUEUE_GRAPHICS_BIT, 0);
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if (graphics->queueFamilyIndex == UINT32_MAX)
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{
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printf("ERROR: No Queue family found with desired capabilities!\n");
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assert( compute->queueFamilyIndex < UINT32_MAX);
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}
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VkDeviceQueueCreateInfo graphicsDeviceQueueCreateInfo = {};
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graphicsDeviceQueueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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graphicsDeviceQueueCreateInfo.queueFamilyIndex = graphics->queueFamilyIndex;
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graphicsDeviceQueueCreateInfo.queueCount = 1;
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graphicsDeviceQueueCreateInfo.pQueuePriorities = &queuePriority;
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VkDeviceQueueCreateInfo deviceQueueCreateInfos[2] = {
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computeDeviceQueueCreateInfo,
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graphicsDeviceQueueCreateInfo
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};
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VkPhysicalDeviceFeatures physicalDeviceFeatures = {};
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const char *swapchainExtension = VK_KHR_SWAPCHAIN_EXTENSION_NAME;
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@ -122,8 +140,8 @@ void createDevice(Compute *compute, Graphics *graphics)
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VkDeviceCreateInfo deviceCreateInfo = {};
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deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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deviceCreateInfo.pQueueCreateInfos = &deviceQueueCreateInfo;
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deviceCreateInfo.queueCreateInfoCount = 1;
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deviceCreateInfo.queueCreateInfoCount = 2;
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deviceCreateInfo.pQueueCreateInfos = deviceQueueCreateInfos;
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deviceCreateInfo.pEnabledFeatures = &physicalDeviceFeatures;
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deviceCreateInfo.enabledExtensionCount = 1;
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deviceCreateInfo.ppEnabledExtensionNames = extensions;
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@ -133,7 +151,7 @@ void createDevice(Compute *compute, Graphics *graphics)
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graphics->device = compute->device;
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vkGetDeviceQueue(compute->device, compute->queueFamilyIndex, 0, &(compute->queue));
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vkGetDeviceQueue(graphics->device, graphics->queueFamilyIndex, 1, &(graphics->queue));
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vkGetDeviceQueue(graphics->device, graphics->queueFamilyIndex, 0, &(graphics->queue));
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}
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uint32_t findMemoryType(Compute *compute, uint32_t memoryTypeBits, VkMemoryPropertyFlags properties)
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@ -148,44 +166,69 @@ uint32_t findMemoryType(Compute *compute, uint32_t memoryTypeBits, VkMemoryPrope
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return i;
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}
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return -1;
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return UINT32_MAX;
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}
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void createComputeBuffer(Compute *compute, uint32_t bufferSize, VkBufferUsageFlags usageFlags, VkBuffer *buffer,
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VkDeviceMemory *bufferMemory, VkMemoryPropertyFlags memoryPropertyFlags)
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void createParticleBuffer(Compute *compute, Graphics *graphics)
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{
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uint32_t queueFamilyIndices[2] = {
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compute->queueFamilyIndex,
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graphics->queueFamilyIndex
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};
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VkBufferCreateInfo particleBufferCreateInfo = {};
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particleBufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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particleBufferCreateInfo.size = bufferSize;
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particleBufferCreateInfo.usage = usageFlags;
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particleBufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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particleBufferCreateInfo.size = compute->particleBufferSize;
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particleBufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
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particleBufferCreateInfo.sharingMode = VK_SHARING_MODE_CONCURRENT;
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particleBufferCreateInfo.queueFamilyIndexCount = 2;
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particleBufferCreateInfo.pQueueFamilyIndices = queueFamilyIndices;
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ASSERT_VK(vkCreateBuffer(compute->device, &particleBufferCreateInfo, NULL, buffer))
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ASSERT_VK(vkCreateBuffer(compute->device, &particleBufferCreateInfo, NULL, &(compute->particleBuffer)))
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VkMemoryRequirements particleBufferMemoryRequirements;
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vkGetBufferMemoryRequirements(compute->device, *buffer, &particleBufferMemoryRequirements);
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vkGetBufferMemoryRequirements(compute->device, compute->particleBuffer, &particleBufferMemoryRequirements);
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VkMemoryAllocateInfo particleMemoryAllocateInfo = {};
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particleMemoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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particleMemoryAllocateInfo.allocationSize = particleBufferMemoryRequirements.size;
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particleMemoryAllocateInfo.memoryTypeIndex = findMemoryType(compute,
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particleBufferMemoryRequirements.memoryTypeBits,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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ASSERT_VK(vkAllocateMemory(compute->device, &particleMemoryAllocateInfo, NULL, &(compute->particleBufferMemory)))
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ASSERT_VK(vkBindBufferMemory(compute->device, compute->particleBuffer, compute->particleBufferMemory, 0))
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}
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void createComputeBuffer(Compute *compute, uint32_t bufferSize, VkBufferUsageFlags usageFlags, VkBuffer *buffer,
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VkDeviceMemory *bufferMemory, VkMemoryPropertyFlags memoryPropertyFlags)
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{
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VkBufferCreateInfo bufferCreateInfo = {};
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bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferCreateInfo.size = bufferSize;
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bufferCreateInfo.usage = usageFlags;
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bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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ASSERT_VK(vkCreateBuffer(compute->device, &bufferCreateInfo, NULL, buffer))
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VkMemoryRequirements bufferMemoryRequirements;
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vkGetBufferMemoryRequirements(compute->device, *buffer, &bufferMemoryRequirements);
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VkMemoryAllocateInfo memoryAllocateInfo = {};
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memoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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memoryAllocateInfo.allocationSize = bufferMemoryRequirements.size;
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memoryAllocateInfo.memoryTypeIndex = findMemoryType(compute,
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bufferMemoryRequirements.memoryTypeBits,
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memoryPropertyFlags);
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ASSERT_VK(vkAllocateMemory(compute->device, &particleMemoryAllocateInfo, NULL, bufferMemory))
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ASSERT_VK(vkAllocateMemory(compute->device, &memoryAllocateInfo, NULL, bufferMemory))
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ASSERT_VK(vkBindBufferMemory(compute->device, *buffer, *bufferMemory, 0))
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}
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void createComputeBuffers(Compute *compute)
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{
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// Particle Buffer
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createComputeBuffer(compute, compute->particleBufferSize,
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VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
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&(compute->particleBuffer),
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&(compute->particleBufferMemory), VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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// dt Uniform Buffer
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createComputeBuffer(compute, compute->dtUniformBufferSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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&(compute->dtUniformBuffer),
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@ -350,7 +393,7 @@ void mapBufferMemory(Compute *compute, VkDeviceMemory memory, void *inputData, u
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void copyBuffer(Compute *compute, VkBuffer src, VkBuffer dst, VkDeviceSize size)
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{
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uint32_t queueFamilyIndex = getQueueFamilyIndex(compute, VK_QUEUE_TRANSFER_BIT);
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uint32_t queueFamilyIndex = getQueueFamilyIndex(compute->physicalDevice, VK_QUEUE_TRANSFER_BIT, 0);
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VkCommandPoolCreateInfo commandPoolCreateInfo = {};
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commandPoolCreateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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@ -418,7 +461,7 @@ void fillComputeBuffers(Compute *compute, float *particles, Dt *dtData, StaticIn
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fillComputeBuffer(compute, compute->staticInUniformBuffer, staticInData, compute->staticInUniformBufferSize);
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}
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void createComputeCommandBuffer(Compute *compute)
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void createComputeCommandBuffer(Compute *compute, Graphics *graphics)
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{
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VkCommandPoolCreateInfo commandPoolCreateInfo = {};
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commandPoolCreateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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@ -461,29 +504,12 @@ void createSemaphore(VkDevice device, VkSemaphore *semaphore)
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ASSERT_VK(vkCreateSemaphore(device, &semaphoreCreateInfo, NULL, semaphore));
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}
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void runComputeCommandBuffer(Compute *compute)
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{
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VkSubmitInfo submitInfo = {};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &(compute->commandBuffer);
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VkFence fence;
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VkFenceCreateInfo fenceCreateInfo = {};
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fenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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fenceCreateInfo.flags = 0;
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ASSERT_VK(vkCreateFence(compute->device, &fenceCreateInfo, NULL, &fence))
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ASSERT_VK(vkQueueSubmit(compute->queue, 1, &submitInfo, fence))
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ASSERT_VK(vkWaitForFences(compute->device, 1, &fence, VK_TRUE, UINT64_MAX))
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vkDestroyFence(compute->device, fence, NULL);
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}
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void shutdownComputeVulkan(Compute *compute)
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{
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vkDeviceWaitIdle(compute->device);
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vkDestroySemaphore(compute->device, compute->semaphore, NULL);
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vkFreeMemory(compute->device, compute->particleBufferMemory, NULL);
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vkFreeMemory(compute->device, compute->dtUniformBufferMemory, NULL);
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vkFreeMemory(compute->device, compute->staticInUniformBufferMemory, NULL);
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@ -531,7 +557,7 @@ void createSwapchain(Graphics *graphics)
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}
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VkExtent2D imageExtent = { WIDTH, HEIGHT };
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VkSwapchainCreateInfoKHR swapChainCreateInfo;
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VkSwapchainCreateInfoKHR swapChainCreateInfo = {};
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swapChainCreateInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
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swapChainCreateInfo.surface = graphics->surface;
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swapChainCreateInfo.minImageCount = 1;
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@ -543,7 +569,7 @@ void createSwapchain(Graphics *graphics)
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swapChainCreateInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
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swapChainCreateInfo.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
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swapChainCreateInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
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swapChainCreateInfo.presentMode = VK_PRESENT_MODE_FIFO_KHR;
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swapChainCreateInfo.presentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
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swapChainCreateInfo.clipped = VK_FALSE;
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swapChainCreateInfo.oldSwapchain = VK_NULL_HANDLE;
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@ -557,7 +583,7 @@ void createSwapchain(Graphics *graphics)
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for (int i = 0; i < graphics->imageViewsSize; i++)
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{
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VkImageViewCreateInfo imageViewInfo;
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VkImageViewCreateInfo imageViewInfo = {};
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VkComponentMapping componentMapping = {
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VK_COMPONENT_SWIZZLE_IDENTITY,
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VK_COMPONENT_SWIZZLE_IDENTITY,
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@ -590,12 +616,41 @@ void createShaderStageInfo(VkPipelineShaderStageCreateInfo *shaderStageCreateInf
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void createGraphicsPipeline(Graphics *graphics)
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{
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VkVertexInputBindingDescription vertexInputBindingDescription;
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vertexInputBindingDescription.binding = 0;
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vertexInputBindingDescription.stride = PARTICLE_SIZE;
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vertexInputBindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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VkVertexInputAttributeDescription positionVertexInputAttributeDescription;
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positionVertexInputAttributeDescription.binding = 0;
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positionVertexInputAttributeDescription.location = 0;
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positionVertexInputAttributeDescription.format = VK_FORMAT_R32G32_SFLOAT;
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positionVertexInputAttributeDescription.offset = 0;
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VkVertexInputAttributeDescription colInVertexInputAttributeDescription;
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colInVertexInputAttributeDescription.binding = 0;
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colInVertexInputAttributeDescription.location = 1;
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colInVertexInputAttributeDescription.format = VK_FORMAT_R32G32_SFLOAT;
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colInVertexInputAttributeDescription.offset = 24;
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VkVertexInputAttributeDescription vertexInputAttributeDescription[2] = {
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positionVertexInputAttributeDescription,
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colInVertexInputAttributeDescription
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};
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VkPipelineVertexInputStateCreateInfo vertexInputStateInfo = {};
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vertexInputStateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInputStateInfo.vertexBindingDescriptionCount = 1;
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vertexInputStateInfo.pVertexBindingDescriptions = &vertexInputBindingDescription;
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vertexInputStateInfo.vertexAttributeDescriptionCount = 2;
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vertexInputStateInfo.pVertexAttributeDescriptions = vertexInputAttributeDescription;
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createShaderModule(graphics->device, "./vulkan/vert.spv", &(graphics->vertexShaderModule));
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createShaderModule(graphics->device, "./vulkan/frag.spv", &(graphics->fragmentShaderModule));
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VkPipelineShaderStageCreateInfo vertexShaderStageInfo;
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VkPipelineShaderStageCreateInfo vertexShaderStageInfo = {};
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createShaderStageInfo(&vertexShaderStageInfo, VK_SHADER_STAGE_VERTEX_BIT, graphics->vertexShaderModule);
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VkPipelineShaderStageCreateInfo fragmentShaderStageInfo;
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VkPipelineShaderStageCreateInfo fragmentShaderStageInfo = {};
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createShaderStageInfo(&fragmentShaderStageInfo, VK_SHADER_STAGE_FRAGMENT_BIT, graphics->fragmentShaderModule);
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VkPipelineShaderStageCreateInfo shaderStages[] = {
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@ -603,15 +658,12 @@ void createGraphicsPipeline(Graphics *graphics)
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fragmentShaderStageInfo
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};
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VkPipelineVertexInputStateCreateInfo vertexInputStateInfo;
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vertexInputStateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateInfo;
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateInfo = {};
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inputAssemblyStateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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inputAssemblyStateInfo.topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
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inputAssemblyStateInfo.primitiveRestartEnable = VK_FALSE;
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VkViewport viewport;
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VkViewport viewport = {};
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = WIDTH;
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@ -621,18 +673,18 @@ void createGraphicsPipeline(Graphics *graphics)
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VkRect2D scissor = { {0, 0}, {WIDTH, HEIGHT} };
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VkPipelineViewportStateCreateInfo viewportStateInfo;
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VkPipelineViewportStateCreateInfo viewportStateInfo = {};
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viewportStateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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viewportStateInfo.viewportCount = 1;
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viewportStateInfo.pViewports = &viewport;
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viewportStateInfo.scissorCount = 1;
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viewportStateInfo.pScissors = &scissor;
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VkPipelineRasterizationStateCreateInfo rasterizationStateInfo;
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VkPipelineRasterizationStateCreateInfo rasterizationStateInfo = {};
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rasterizationStateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rasterizationStateInfo.depthClampEnable = VK_FALSE;
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rasterizationStateInfo.rasterizerDiscardEnable = VK_FALSE;
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rasterizationStateInfo.polygonMode = VK_POLYGON_MODE_POINT;
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rasterizationStateInfo.polygonMode = VK_POLYGON_MODE_FILL;
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rasterizationStateInfo.cullMode = VK_CULL_MODE_BACK_BIT;
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rasterizationStateInfo.frontFace = VK_FRONT_FACE_CLOCKWISE;
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rasterizationStateInfo.depthBiasEnable = VK_FALSE;
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@ -641,7 +693,7 @@ void createGraphicsPipeline(Graphics *graphics)
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rasterizationStateInfo.depthBiasSlopeFactor = 0.0f;
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rasterizationStateInfo.lineWidth = 1.0f;
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VkPipelineMultisampleStateCreateInfo multisampleStateInfo;
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VkPipelineMultisampleStateCreateInfo multisampleStateInfo = {};
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multisampleStateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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multisampleStateInfo.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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multisampleStateInfo.sampleShadingEnable = VK_FALSE;
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@ -649,7 +701,7 @@ void createGraphicsPipeline(Graphics *graphics)
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multisampleStateInfo.alphaToCoverageEnable = VK_FALSE;
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multisampleStateInfo.alphaToOneEnable = VK_FALSE;
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VkPipelineColorBlendAttachmentState colorBlendAttachmentState;
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VkPipelineColorBlendAttachmentState colorBlendAttachmentState = {};
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colorBlendAttachmentState.blendEnable = VK_FALSE;
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colorBlendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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colorBlendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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@ -659,7 +711,7 @@ void createGraphicsPipeline(Graphics *graphics)
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colorBlendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD;
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colorBlendAttachmentState.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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VkPipelineColorBlendStateCreateInfo colorBlendStateInfo;
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VkPipelineColorBlendStateCreateInfo colorBlendStateInfo = {};
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colorBlendStateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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colorBlendStateInfo.logicOpEnable = VK_FALSE;
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colorBlendStateInfo.logicOp = VK_LOGIC_OP_NO_OP;
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@ -670,41 +722,52 @@ void createGraphicsPipeline(Graphics *graphics)
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colorBlendStateInfo.blendConstants[2] = 0.0f;
|
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colorBlendStateInfo.blendConstants[3] = 0.0f;
|
||||
|
||||
VkPipelineLayoutCreateInfo layoutInfo;
|
||||
VkPipelineLayoutCreateInfo layoutInfo = {};
|
||||
layoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
|
||||
ASSERT_VK(vkCreatePipelineLayout(graphics->device, &layoutInfo, NULL, &(graphics->pipelineLayout)))
|
||||
|
||||
VkAttachmentDescription attachmentDescription;
|
||||
VkAttachmentDescription attachmentDescription = {};
|
||||
attachmentDescription.format = VK_FORMAT_B8G8R8A8_UNORM;
|
||||
attachmentDescription.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
attachmentDescription.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
attachmentDescription.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||
attachmentDescription.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
attachmentDescription.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
attachmentDescription.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
attachmentDescription.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
attachmentDescription.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||
|
||||
VkAttachmentReference attachmentReference;
|
||||
VkAttachmentReference attachmentReference = {};
|
||||
attachmentReference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
|
||||
VkSubpassDescription subpassDescription;
|
||||
VkSubpassDescription subpassDescription = {};
|
||||
subpassDescription.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||||
subpassDescription.colorAttachmentCount = 1;
|
||||
subpassDescription.pColorAttachments = &attachmentReference;
|
||||
|
||||
VkRenderPassCreateInfo renderPassInfo;
|
||||
VkSubpassDependency subpassDependency = {};
|
||||
subpassDependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
||||
subpassDependency.dstSubpass = 0;
|
||||
subpassDependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
subpassDependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
subpassDependency.srcAccessMask = 0;
|
||||
subpassDependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
|
||||
VkRenderPassCreateInfo renderPassInfo = {};
|
||||
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
||||
renderPassInfo.attachmentCount = 1;
|
||||
renderPassInfo.pAttachments = &attachmentDescription;
|
||||
renderPassInfo.subpassCount = 1;
|
||||
renderPassInfo.pSubpasses = &subpassDescription;
|
||||
renderPassInfo.dependencyCount = 1;
|
||||
renderPassInfo.pDependencies = &subpassDependency;
|
||||
|
||||
|
||||
ASSERT_VK(vkCreateRenderPass(graphics->device, &renderPassInfo, NULL, &(graphics->renderPass)))
|
||||
|
||||
VkGraphicsPipelineCreateInfo graphicsPipelineInfo;
|
||||
VkGraphicsPipelineCreateInfo graphicsPipelineInfo = {};
|
||||
graphicsPipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||||
graphicsPipelineInfo.stageCount = 3;
|
||||
graphicsPipelineInfo.stageCount = 2;
|
||||
graphicsPipelineInfo.pStages = shaderStages;
|
||||
graphicsPipelineInfo.pVertexInputState = &vertexInputStateInfo;
|
||||
graphicsPipelineInfo.pInputAssemblyState = &inputAssemblyStateInfo;
|
||||
@ -720,7 +783,106 @@ void createGraphicsPipeline(Graphics *graphics)
|
||||
ASSERT_VK(vkCreateGraphicsPipelines(graphics->device, VK_NULL_HANDLE, 1, &graphicsPipelineInfo, NULL, &(graphics->pipeline)))
|
||||
}
|
||||
|
||||
void createFramebuffer(Graphics *graphics)
|
||||
{
|
||||
graphics->framebuffers = malloc(graphics->imageViewsSize * sizeof(VkFramebuffer));
|
||||
for (int i = 0; i < graphics->imageViewsSize; ++i)
|
||||
{
|
||||
VkFramebufferCreateInfo framebufferInfo = {};
|
||||
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
||||
framebufferInfo.renderPass = graphics->renderPass;
|
||||
framebufferInfo.attachmentCount = 1;
|
||||
framebufferInfo.pAttachments = &(graphics->imageViews[i]);
|
||||
framebufferInfo.width = WIDTH;
|
||||
framebufferInfo.height = HEIGHT;
|
||||
framebufferInfo.layers = 1;
|
||||
|
||||
ASSERT_VK(vkCreateFramebuffer(graphics->device, &framebufferInfo, NULL, &(graphics->framebuffers[i])))
|
||||
}
|
||||
}
|
||||
|
||||
void createGraphicsCommandBuffers(Graphics *graphics)
|
||||
{
|
||||
VkCommandPoolCreateInfo commandPoolInfo = {};
|
||||
commandPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
||||
commandPoolInfo.queueFamilyIndex = graphics->queueFamilyIndex;
|
||||
|
||||
ASSERT_VK(vkCreateCommandPool(graphics->device, &commandPoolInfo, NULL, &(graphics->commandPool)))
|
||||
|
||||
VkCommandBufferAllocateInfo commandBufferAllocateInfo = {};
|
||||
commandBufferAllocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||||
commandBufferAllocateInfo.commandPool = graphics->commandPool;
|
||||
commandBufferAllocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||||
commandBufferAllocateInfo.commandBufferCount = graphics->imageViewsSize;
|
||||
|
||||
graphics->commandBuffers = malloc(graphics->imageViewsSize * sizeof(VkCommandBuffer));
|
||||
|
||||
ASSERT_VK(vkAllocateCommandBuffers(graphics->device, &commandBufferAllocateInfo, graphics->commandBuffers))
|
||||
|
||||
VkCommandBufferBeginInfo commandBufferBeginInfo = {};
|
||||
commandBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
commandBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
|
||||
|
||||
VkRect2D renderArea = { {0, 0}, {WIDTH, HEIGHT} };
|
||||
VkClearValue clearValue = {0, 0, 0, 1};
|
||||
|
||||
for (int i = 0; i < graphics->imageViewsSize; i++)
|
||||
{
|
||||
ASSERT_VK(vkBeginCommandBuffer(graphics->commandBuffers[i], &commandBufferBeginInfo))
|
||||
|
||||
VkRenderPassBeginInfo renderPassBeginInfo = {};
|
||||
renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||
renderPassBeginInfo.renderPass = graphics->renderPass;
|
||||
renderPassBeginInfo.framebuffer = graphics->framebuffers[i];
|
||||
renderPassBeginInfo.renderArea = renderArea;
|
||||
renderPassBeginInfo.clearValueCount = 1;
|
||||
renderPassBeginInfo.pClearValues = &clearValue;
|
||||
|
||||
vkCmdBeginRenderPass(graphics->commandBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
vkCmdBindPipeline(graphics->commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics->pipeline);
|
||||
|
||||
VkDeviceSize offsets[1] = { 0 };
|
||||
vkCmdBindVertexBuffers(graphics->commandBuffers[i], 0, 1, &(graphics->particleBuffer), offsets);
|
||||
|
||||
vkCmdDraw(graphics->commandBuffers[i], PARTICLE_AMOUNT, 1, 0, 0);
|
||||
|
||||
vkCmdEndRenderPass(graphics->commandBuffers[i]);
|
||||
|
||||
ASSERT_VK(vkEndCommandBuffer(graphics->commandBuffers[i]))
|
||||
}
|
||||
}
|
||||
|
||||
void shutdownGraphicsVulkan(Graphics *graphics)
|
||||
{
|
||||
vkDeviceWaitIdle(graphics->device);
|
||||
|
||||
for (int i = 0; i < graphics->imageViewsSize; ++i)
|
||||
{
|
||||
vkDestroyFramebuffer(graphics->device, graphics->framebuffers[i], NULL);
|
||||
}
|
||||
|
||||
vkDestroyCommandPool(graphics->device, graphics->commandPool, NULL);
|
||||
|
||||
vkDestroySemaphore(graphics->device, graphics->semaphore, NULL);
|
||||
vkDestroySemaphore(graphics->device, graphics->renderComplete, NULL);
|
||||
vkDestroySemaphore(graphics->device, graphics->presentComplete, NULL);
|
||||
|
||||
vkDestroyPipelineLayout(graphics->device, graphics->pipelineLayout, NULL);
|
||||
|
||||
vkDestroyRenderPass(graphics->device, graphics->renderPass, NULL);
|
||||
|
||||
vkDestroyPipeline(graphics->device, graphics->pipeline, NULL);
|
||||
|
||||
vkDestroyShaderModule(graphics->device, graphics->fragmentShaderModule, NULL);
|
||||
vkDestroyShaderModule(graphics->device, graphics->vertexShaderModule, NULL);
|
||||
|
||||
for (int i = 0; i < graphics->imageViewsSize; ++i)
|
||||
{
|
||||
vkDestroyImageView(graphics->device, graphics->imageViews[i], NULL);
|
||||
}
|
||||
|
||||
vkDestroySwapchainKHR(graphics->device, graphics->swapChain, NULL);
|
||||
|
||||
vkDestroySurfaceKHR(graphics->instance, graphics->surface, NULL);
|
||||
}
|
@ -14,7 +14,7 @@
|
||||
#define ENGINE_NAME "rwu_particles"
|
||||
#define ENGINE_VERSION VK_MAKE_VERSION(0, 0, 0)
|
||||
|
||||
#define PARTICLE_AMOUNT 100
|
||||
#define PARTICLE_AMOUNT 1000000
|
||||
#define PARTICLE_SIZE (3 * sizeof(vector3f) + sizeof(float))
|
||||
#define WORKGROUP_SIZE_X 1024
|
||||
#define WORKGROUP_SIZE_Y 1
|
||||
@ -92,7 +92,7 @@ typedef struct graphics {
|
||||
VkShaderModule fragmentShaderModule;
|
||||
|
||||
VkCommandPool commandPool;
|
||||
VkCommandBuffer commandBuffer;
|
||||
VkCommandBuffer *commandBuffers;
|
||||
|
||||
VkBuffer particleBuffer;
|
||||
uint32_t particleBufferSize;
|
||||
@ -100,6 +100,8 @@ typedef struct graphics {
|
||||
VkQueue queue;
|
||||
uint32_t queueFamilyIndex;
|
||||
|
||||
VkSemaphore renderComplete;
|
||||
VkSemaphore presentComplete;
|
||||
VkSemaphore semaphore;
|
||||
} Graphics;
|
||||
|
||||
@ -117,10 +119,13 @@ typedef struct staticIn {
|
||||
// Shutdown
|
||||
void shutdownGLFW(GLFWwindow *window);
|
||||
void shutdownComputeVulkan(Compute *compute);
|
||||
void shutdownGraphicsVulkan(Graphics *graphics);
|
||||
|
||||
// General
|
||||
void createInstance(Compute *compute, Graphics *graphics);
|
||||
void findPhysicalDevice(Compute *compute, Graphics *graphics);
|
||||
void createDevice(Compute *compute, Graphics *graphics);
|
||||
void createParticleBuffer(Compute *compute, Graphics *graphics);
|
||||
|
||||
// Compute
|
||||
void createComputeBuffers(Compute *compute);
|
||||
@ -128,13 +133,13 @@ void createComputeDescriptorSetLayouts(Compute *compute);
|
||||
void createComputeDescriptorSets(Compute *compute);
|
||||
void createComputePipeline(Compute *compute);
|
||||
void fillComputeBuffers(Compute *compute, float *particles, Dt *dtData, StaticIn *staticInData);
|
||||
void createComputeCommandBuffer(Compute *compute);
|
||||
void runComputeCommandBuffer(Compute *compute);
|
||||
void createComputeCommandBuffer(Compute *compute, Graphics *graphics);
|
||||
|
||||
// Graphics
|
||||
void createGraphicsSurface(Graphics *graphics, GLFWwindow *window);
|
||||
void createSwapchain(Graphics *graphics);
|
||||
void createGraphicsPipeline(Graphics *graphics);
|
||||
void createFramebuffer(Graphics *graphics);
|
||||
void createGraphicsCommandBuffers(Graphics *graphics);
|
||||
|
||||
// ELse
|
||||
|
@ -40,6 +40,7 @@ int main()
|
||||
createInstance(&compute, &graphics);
|
||||
findPhysicalDevice(&compute, &graphics);
|
||||
createDevice(&compute, &graphics);
|
||||
createParticleBuffer(&compute, &graphics);
|
||||
|
||||
// Compute
|
||||
createComputeBuffers(&compute);
|
||||
@ -47,38 +48,99 @@ int main()
|
||||
createComputeDescriptorSets(&compute);
|
||||
createComputePipeline(&compute);
|
||||
fillComputeBuffers(&compute, particles, &dt, &staticIn);
|
||||
createComputeCommandBuffer(&compute);
|
||||
|
||||
createSemaphore(compute.device, &(compute.semaphore));
|
||||
VkSubmitInfo submitInfo = {};
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
submitInfo.signalSemaphoreCount = 1;
|
||||
submitInfo.pSignalSemaphores = &compute.semaphore;
|
||||
ASSERT_VK(vkQueueSubmit(compute.queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
ASSERT_VK(vkQueueWaitIdle(compute.queue));
|
||||
|
||||
createComputeCommandBuffer(&compute, &graphics);
|
||||
|
||||
// Graphics
|
||||
graphics.particleBuffer = compute.particleBuffer;
|
||||
graphics.particleBufferSize = compute.particleBufferSize;
|
||||
createGraphicsSurface(&graphics, window);
|
||||
createSwapchain(&graphics);
|
||||
createGraphicsPipeline(&graphics);
|
||||
createFramebuffer(&graphics);
|
||||
createGraphicsCommandBuffers(&graphics);
|
||||
createSemaphore(graphics.device, &(graphics.presentComplete));
|
||||
createSemaphore(graphics.device, &(graphics.renderComplete));
|
||||
createSemaphore(graphics.device, &(graphics.semaphore));
|
||||
|
||||
|
||||
/************* RENDER LOOP *************/
|
||||
// Graphics preparation
|
||||
VkPipelineStageFlags graphicsWaitStageMasks[] = {
|
||||
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
|
||||
};
|
||||
VkSemaphore graphicsWaitSemaphores[] = { compute.semaphore, graphics.presentComplete };
|
||||
VkSemaphore graphicsSignalSemaphores[] = { graphics.semaphore, graphics.renderComplete };
|
||||
|
||||
VkSubmitInfo graphicsSubmitInfo = {};
|
||||
graphicsSubmitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
graphicsSubmitInfo.commandBufferCount = 1;
|
||||
graphicsSubmitInfo.waitSemaphoreCount = 2;
|
||||
graphicsSubmitInfo.pWaitSemaphores = graphicsWaitSemaphores;
|
||||
graphicsSubmitInfo.pWaitDstStageMask = graphicsWaitStageMasks;
|
||||
graphicsSubmitInfo.signalSemaphoreCount = 2;
|
||||
graphicsSubmitInfo.pSignalSemaphores = graphicsSignalSemaphores;
|
||||
|
||||
VkPresentInfoKHR graphicsPresentInfo = {};
|
||||
graphicsPresentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||
graphicsPresentInfo.waitSemaphoreCount = 1;
|
||||
graphicsPresentInfo.pWaitSemaphores = &(graphics.renderComplete);
|
||||
graphicsPresentInfo.swapchainCount = 1;
|
||||
graphicsPresentInfo.pSwapchains = &(graphics.swapChain);
|
||||
|
||||
|
||||
// Compute preparation
|
||||
VkPipelineStageFlags computeWaitStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
|
||||
|
||||
VkSubmitInfo computeSubmitInfo = {};
|
||||
computeSubmitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
computeSubmitInfo.commandBufferCount = 1;
|
||||
computeSubmitInfo.pCommandBuffers = &(compute.commandBuffer);
|
||||
computeSubmitInfo.waitSemaphoreCount = 1;
|
||||
computeSubmitInfo.pWaitSemaphores = &graphics.semaphore;
|
||||
computeSubmitInfo.pWaitDstStageMask = &computeWaitStageMask;
|
||||
computeSubmitInfo.signalSemaphoreCount = 1;
|
||||
computeSubmitInfo.pSignalSemaphores = &compute.semaphore;
|
||||
|
||||
// Loop
|
||||
double time, tLast = 0;
|
||||
Dt tFrame = {};
|
||||
uint32_t imageIndex;
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
time = glfwGetTime();
|
||||
tFrame.dt = (float) (time - tLast);
|
||||
tLast = time;
|
||||
|
||||
// Update dt
|
||||
mapBufferMemory(&compute, compute.dtUniformBufferMemory, &tFrame, sizeof(Dt));
|
||||
/*** RENDER ***/
|
||||
ASSERT_VK(vkAcquireNextImageKHR(graphics.device, graphics.swapChain, UINT64_MAX, graphics.presentComplete, VK_NULL_HANDLE, &imageIndex))
|
||||
|
||||
graphicsSubmitInfo.pCommandBuffers = &(graphics.commandBuffers[imageIndex]);
|
||||
ASSERT_VK(vkQueueSubmit(graphics.queue, 1, &graphicsSubmitInfo, VK_NULL_HANDLE))
|
||||
|
||||
graphicsPresentInfo.pImageIndices = &imageIndex;
|
||||
ASSERT_VK(vkQueuePresentKHR(graphics.queue, &graphicsPresentInfo))
|
||||
|
||||
/*** UPDATE ***/
|
||||
runComputeCommandBuffer(&compute);
|
||||
|
||||
/*** RENDER ***/
|
||||
// Update dt
|
||||
mapBufferMemory(&compute, compute.dtUniformBufferMemory, &tFrame, sizeof(Dt));
|
||||
ASSERT_VK(vkQueueSubmit(compute.queue, 1, &computeSubmitInfo, VK_NULL_HANDLE))
|
||||
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
shutdownGraphicsVulkan(&graphics);
|
||||
shutdownComputeVulkan(&compute);
|
||||
shutdownGLFW(window);
|
||||
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "initOpenGL.h"
|
||||
#include "utils.h"
|
||||
|
||||
#define PARTICLE_AMOUNT 10000
|
||||
#define PARTICLE_AMOUNT 1000000
|
||||
|
||||
int main()
|
||||
{
|
||||
@ -13,6 +13,7 @@ int main()
|
||||
setErrorCallbackGL();
|
||||
|
||||
int width = WIDTH, height = HEIGHT;
|
||||
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
|
||||
GLFWwindow *window = createGLFWWindow(WIDTH, HEIGHT, "Informatikprojekt - OpenGL");
|
||||
|
||||
setCurrentContextGL(window);
|
||||
@ -72,7 +73,7 @@ int main()
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeOfParticle, (GLvoid *)0);
|
||||
// color
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeOfParticle, (GLvoid *)24); // 32
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeOfParticle, (GLvoid *)24);
|
||||
glBindVertexArray(0);
|
||||
|
||||
/************* RENDER LOOP *************/
|
||||
|
@ -8,5 +8,6 @@ layout(location = 0) out vec3 colV;
|
||||
void main(void)
|
||||
{
|
||||
colV = colIn;
|
||||
gl_PointSize = 1.0f;
|
||||
gl_Position = vec4(pos, 1);
|
||||
}
|
Loading…
Reference in New Issue
Block a user