Compute finished (maybe);
Graphics ausstehend; Aktuelles Problem: SEGFAULT bei Swapchain!
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@ -20,7 +20,7 @@ layout(location = 0) uniform float dt;
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layout(location = 1) uniform vec3 resetPos;
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layout(location = 2) uniform uint maxParticles;
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layout (local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
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layout (local_size_x = 1024, local_size_y = 1, local_size_z = 1) in;
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uint hash(uvec3 seed)
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{
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