Compute finished (maybe);
Graphics ausstehend; Aktuelles Problem: SEGFAULT bei Swapchain!
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@ -11,23 +11,23 @@ struct particle
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float age;
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};
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layout(std430, binding = 0) buffer particles
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layout(std430, set = 0, binding = 0) buffer particles
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{
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particle p[];
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};
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layout(binding = 1) uniform dtIn
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layout(set = 1, binding = 0) uniform dtIn
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{
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float dt;
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};
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layout(binding = 2) uniform staticIn
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layout(set = 2, binding = 0) uniform staticIn
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{
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vec3 resetPos;
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uint maxParticles;
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};
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layout (local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
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layout (local_size_x = 1024, local_size_y = 1, local_size_z = 1) in;
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uint hash(uvec3 seed)
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{
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