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-g -mwindows -Wl,--whole-archive CMakeFiles\windows.dir/objects.a -Wl,--no-whole-archive -o windows.exe -Wl,--out-implib,libwindows.dll.a -Wl,--major-image-version,0,--minor-image-version,0 @CMakeFiles\windows.dir\linklibs.rsp diff --git a/glfw-3.3/cmake-build-debug/tests/CMakeFiles/windows.dir/linklibs.rsp b/glfw-3.3/cmake-build-debug/tests/CMakeFiles/windows.dir/linklibs.rsp new file mode 100644 index 0000000..e0e1c4e --- /dev/null +++ b/glfw-3.3/cmake-build-debug/tests/CMakeFiles/windows.dir/linklibs.rsp @@ -0,0 +1 @@ +../src/libglfw3.a -lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32 diff --git a/glfw-3.3/cmake-build-debug/tests/CMakeFiles/windows.dir/objects1.rsp b/glfw-3.3/cmake-build-debug/tests/CMakeFiles/windows.dir/objects1.rsp new file mode 100644 index 0000000..48b6fe5 --- /dev/null +++ b/glfw-3.3/cmake-build-debug/tests/CMakeFiles/windows.dir/objects1.rsp @@ -0,0 +1 @@ +CMakeFiles/windows.dir/windows.c.obj CMakeFiles/windows.dir/__/deps/getopt.c.obj CMakeFiles/windows.dir/__/deps/glad_gl.c.obj diff --git a/glfw-3.3/cmake-build-debug/tests/CMakeFiles/windows.dir/progress.make b/glfw-3.3/cmake-build-debug/tests/CMakeFiles/windows.dir/progress.make new file mode 100644 index 0000000..9c149b6 --- /dev/null +++ b/glfw-3.3/cmake-build-debug/tests/CMakeFiles/windows.dir/progress.make @@ -0,0 +1,5 @@ +CMAKE_PROGRESS_1 = 97 +CMAKE_PROGRESS_2 = 98 +CMAKE_PROGRESS_3 = 99 +CMAKE_PROGRESS_4 = 100 + diff --git a/main.c b/main.c index 07b2934..2afa190 100644 --- a/main.c +++ b/main.c @@ -1,16 +1,72 @@ #include #include #include +#include + #include "particlesystem.h" char *printVector(vector3f *v); void printParticle(particle *v); void printEmitter(emitter *e); void initRandomParticles(emitter *e); +void error_callback(int error, const char* description); int main() { - vector3f *epos = initVector3f(0, 0, 0); + if (!glfwInit()) + { + exit(EXIT_FAILURE); + } + + glfwSetErrorCallback(error_callback); + + GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL); + + if (!window) + { + glfwTerminate(); + exit(EXIT_FAILURE); + } + + glfwMakeContextCurrent(window); + + while (!glfwWindowShouldClose(window)) + { + float ratio; + int width, height; + + glfwGetFramebufferSize(window, &width, &height); + ratio = width / (float) height; + + glViewport(0, 0, width, height); + glClear(GL_COLOR_BUFFER_BIT); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-ratio, ratio, -1.f, 1.f, 1.f, -1.f); + glMatrixMode(GL_MODELVIEW); + + glLoadIdentity(); + glRotatef((float) glfwGetTime() * 50.f, 0.f, 0.f, 1.f); + + glBegin(GL_TRIANGLES); + glColor3f(1.f, 0.f, 0.f); + glVertex3f(-0.6f, -0.4f, 0.f); + glColor3f(0.f, 1.f, 0.f); + glVertex3f(0.6f, -0.4f, 0.f); + glColor3f(0.f, 0.f, 1.f); + glVertex3f(0.f, 0.6f, 0.f); + glEnd(); + + glfwSwapBuffers(window); + glfwPollEvents(); + } + + //END + glfwDestroyWindow(window); + glfwTerminate(); + + /*vector3f *epos = initVector3f(0, 0, 0); emitter *e = initEmitter(epos, 10); initRandomParticles(e); @@ -23,10 +79,16 @@ int main() } free(epos); - free(e); + free(e);*/ + return 0; } +void error_callback(int error, const char* description) +{ + fputs(description, stderr); +} + void initRandomParticles(emitter *e) { for (int i = 0; i < e->pamount; i++) diff --git a/particlesystem.c b/particlesystem.c index 0008f6c..b907d18 100644 --- a/particlesystem.c +++ b/particlesystem.c @@ -1,5 +1,7 @@ -#include "particlesystem.h" #include +#include + +#include "particlesystem.h" /* * Initializes a particle