cmake_minimum_required(VERSION 3.10) project(Informatikprojekt C) set(CMAKE_C_STANDARD 11) set(PROJECT_SOURCES particlesystem.h particlesystem.c utils.h utils.c) set(PROJECT_SOURCES_OPENGL ${PROJECT_SOURCES} initOpenGL.h initOpenGL.c utils.h glad/src/glad.c) set(PROJECT_SOURCES_VULKAN ${PROJECT_SOURCES} initVulkan.h initVulkan.c) add_executable(Informatikprojekt cpuMain.c ${PROJECT_SOURCES_OPENGL}) add_executable(Informatikprojekt_OpenGL openglMain.c ${PROJECT_SOURCES_OPENGL}) add_executable(Informatikprojekt_Vulkan vulkanMain.c ${PROJECT_SOURCES_VULKAN}) # Copy shader file to output directory ## OpenGL configure_file(./shaders/opengl/ComputeShader.glsl ./opengl/ComputeShader.glsl COPYONLY) configure_file(./shaders/opengl/VertexShader.glsl ./opengl/VertexShader.glsl COPYONLY) configure_file(./shaders/opengl/FragmentShader.glsl ./opengl/FragmentShader.glsl COPYONLY) ## Vulkan configure_file(./shaders/vulkan/ComputeShader.comp ./vulkan/ComputeShader.comp COPYONLY) configure_file("shaders/vulkan/VertexShader.vert" ./vulkan/VertexShader.vert COPYONLY) configure_file("shaders/vulkan/FragmentShader.frag" ./vulkan/FragmentShader.frag COPYONLY) configure_file(shaders/vulkan/runCompiler.sh ./vulkan/runCompiler.sh COPYONLY) execute_process(COMMAND sh runCompiler.sh WORKING_DIRECTORY ./vulkan) # Vulkan find_package(Vulkan REQUIRED) target_include_directories(${PROJECT_NAME} PUBLIC ${Vulkan_INCLUDE_DIRS}) # glad find_package(OpenGL REQUIRED) include_directories(./glad/include) # GLFW set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE) set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE) set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) add_subdirectory(./glfw) target_link_libraries(Informatikprojekt OpenGL::GL glfw) target_link_libraries(Informatikprojekt_OpenGL OpenGL::GL glfw) target_link_libraries(Informatikprojekt_Vulkan Vulkan::Vulkan glfw)