#include #include #include "initOpenGL.h" void initGlad() { if(!gladLoadGL()) { printf("Glad could not be loaded!\n"); exit(EXIT_FAILURE); } } void initGLFW() { if (!glfwInit()) { printf("GLFW could not be initialized!\n"); exit(EXIT_FAILURE); } } void setErrorCallbackGL() { glfwSetErrorCallback(errorCallback); } void setFramebufferSizeCallbackGL(GLFWwindow *window) { glfwSetFramebufferSizeCallback(window, framebufferSizeCallback); } void setCurrentContextGL(GLFWwindow *window) { glfwMakeContextCurrent(window); } GLFWwindow *createGLFWWindow(int width, int height, char *title) { GLFWwindow* window = glfwCreateWindow(width, height, title, NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } return window; } void terminateGLFW(GLFWwindow *window) { glfwDestroyWindow(window); glfwTerminate(); } void errorCallback(int error, const char* description) { fputs(description, stderr); } void framebufferSizeCallback(GLFWwindow *window, int width, int height) { glViewport(0, 0, width, height); } void initVertexBuffer(unsigned int *VBO, float *vertices) { glGenBuffers(1, VBO); glBindBuffer(GL_ARRAY_BUFFER, *VBO); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); }