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rwu_particles_informatikpro.../shaders/vulkan/FragmentShader.frag
2020-04-01 22:17:35 +02:00

9 lines
135 B
GLSL

#version 460
layout(location = 0) in vec3 colV;
layout(location = 0) out vec4 colOut;
void main(void)
{
colOut = vec4(colV, 1);
}