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rwu_particles_informatikpro.../shaders/vulkan/VertexShader.vert
2020-03-31 15:09:08 +02:00

13 lines
216 B
GLSL

#version 460
layout(location = 0) in vec3 pos;
layout(location = 1) in vec3 colIn;
layout(location = 0) out vec3 colV;
void main(void)
{
colV = colIn;
gl_PointSize = 1.0f;
gl_Position = vec4(pos, 1);
}