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Niklas Birk 05038da3df Shader
2020-03-31 15:09:06 +02:00

10 lines
174 B
GLSL

#version 460 core
in vec3 col; // the input variable from the vertex shader (same name and same type)
out vec4 outCol;
void main()
{
outCol = vec4(vertexColor, 1.0);
}