10 lines
174 B
GLSL
10 lines
174 B
GLSL
#version 460 core
|
|
|
|
in vec3 col; // the input variable from the vertex shader (same name and same type)
|
|
|
|
out vec4 outCol;
|
|
|
|
void main()
|
|
{
|
|
outCol = vec4(vertexColor, 1.0);
|
|
} |