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Niklas Birk 05038da3df Shader
2020-03-31 15:09:06 +02:00

26 lines
771 B
GLSL

#version 460 core
layout (location = 0) in vec3 pos; // the position variable has attribute position 0
layout (location = 1) in vec3 dir; // the direction variable has attribute position 1
layout (location = 2) in vec3 col; // the color variable has attribute position 2
layout (location = 3) in float age; // the age variable has attribute position 3
//in vec3 emitterPos; // the emitter pos variable
//in float newAge; // the age variable
out vec3 outCol; // output a color to the fragment shader
void main()
{
if (age < 0)
{
pos = emitterPos;
age = newAge;
}
age -= 0.1f;
vec3 newPos = pos.xyz + dir.xyz;
gl_Position = vec4(newPos, 1.0);
outCol = col; // set ourColor to the input color we got from the vertex data
}