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2020-04-01 22:17:35 +02:00

12 lines
191 B
GLSL

#version 460
layout(location = 0) in vec3 pos;
layout(location = 1) in vec3 colIn;
layout(location = 0) out vec3 colV;
void main(void)
{
colV = colIn;
gl_Position = vec4(pos, 1);
}