1
0
2020-03-31 18:38:58 +02:00

15 lines
194 B
GLSL

#version 460
layout(location = 0) in vec3 pos;
layout(location = 1) in vec3 colIn;
layout(location = 0) out vec3 colV;
void main(void)
{
colV = colIn;
gl_Position = vec4(pos, 1);
}