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Niklas Birk 1b5b6d0f45 quick
2020-03-31 15:09:07 +02:00

12 lines
175 B
GLSL

#version 460 core
layout(location = 0) in vec3 pos;
layout(location = 1) in vec3 colIn;
out vec3 colV;
void main(void)
{
colV = colIn;
gl_Position = vec4(pos, 1);
}