8c77f36f6a
Performance slightly worse than opengl; maybe perfomance tweaks can help? Or it is so ...
896 lines
40 KiB
C
896 lines
40 KiB
C
#include "initVulkan.h"
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#include <string.h>
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void shutdownGLFW(GLFWwindow *window)
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{
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glfwDestroyWindow(window);
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glfwTerminate();
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}
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void createInstance(Compute *compute, Graphics *graphics)
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{
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GLuint enabledLayerSize = 0;
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const char **enabledLayer;
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GLuint extensionsSize;
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const char **glfwExtensions = glfwGetRequiredInstanceExtensions(&extensionsSize);
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#ifndef NDEBUG
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enabledLayerSize = 1;
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enabledLayer = malloc(sizeof(char *));
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enabledLayer[0] = "VK_LAYER_LUNARG_standard_validation";
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#endif
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VkApplicationInfo applicationInfo = {};
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applicationInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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applicationInfo.pApplicationName = APP_NAME;
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applicationInfo.applicationVersion = APP_VERSION;
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applicationInfo.pEngineName = ENGINE_NAME;
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applicationInfo.engineVersion = ENGINE_VERSION;
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applicationInfo.apiVersion = VK_API_VERSION_1_2;
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VkInstanceCreateInfo instanceCreateInfo = {};
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instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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instanceCreateInfo.flags = 0;
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instanceCreateInfo.pApplicationInfo = &applicationInfo;
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instanceCreateInfo.enabledLayerCount = enabledLayerSize;
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instanceCreateInfo.ppEnabledLayerNames = enabledLayer;
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instanceCreateInfo.enabledExtensionCount = extensionsSize;
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instanceCreateInfo.ppEnabledExtensionNames = glfwExtensions;
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ASSERT_VK(vkCreateInstance(&instanceCreateInfo, NULL, &(compute->instance)))
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graphics->instance = compute->instance;
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}
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void findPhysicalDevice(Compute *compute, Graphics *graphics)
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{
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uint32_t devicesSize;
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vkEnumeratePhysicalDevices(compute->instance, &devicesSize, NULL);
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if (devicesSize <= 0)
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{
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printf("Fatal : No device found with Vulkan support!");
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assert(devicesSize > 0);
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}
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VkPhysicalDevice physicalDevices[devicesSize];
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vkEnumeratePhysicalDevices(compute->instance, &devicesSize, physicalDevices);
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for (int i = 0; i < devicesSize; ++i)
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{
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VkPhysicalDeviceProperties deviceProperties = {};
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vkGetPhysicalDeviceProperties(physicalDevices[i], &deviceProperties);
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if (WORKGROUP_SIZE_X <= deviceProperties.limits.maxComputeWorkGroupSize[0]
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&& PARTICLE_AMOUNT / WORKGROUP_SIZE_X <= deviceProperties.limits.maxComputeWorkGroupCount[0]
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&& (uint32_t) (PARTICLE_SIZE * PARTICLE_AMOUNT) <= deviceProperties.limits.maxStorageBufferRange)
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{
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compute->physicalDevice = physicalDevices[i];
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break;
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}
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}
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if (!compute->physicalDevice)
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{
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printf("Fatal : No device found with capable limits!");
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assert(compute->physicalDevice);
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}
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graphics->physicalDevice = compute->physicalDevice;
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}
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uint32_t getQueueFamilyIndex(VkPhysicalDevice physicalDevice, VkQueueFlagBits queueFlagBits, int noGraphics)
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{
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uint32_t queueFamiliesSize;
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vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueFamiliesSize, NULL);
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VkQueueFamilyProperties queueFamilies[queueFamiliesSize];
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vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueFamiliesSize, queueFamilies);
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for (uint32_t i = 0; i < queueFamiliesSize; ++i)
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{
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if (noGraphics && (queueFamilies[i].queueFlags & VK_QUEUE_GRAPHICS_BIT))
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{
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}
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else if ((queueFamilies[i].queueFlags & queueFlagBits) == queueFlagBits)
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{
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return i;
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}
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}
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return UINT32_MAX;
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}
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void createDevice(Compute *compute, Graphics *graphics)
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{
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compute->queueFamilyIndex = getQueueFamilyIndex(compute->physicalDevice, VK_QUEUE_COMPUTE_BIT, 1);
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if (compute->queueFamilyIndex == UINT32_MAX)
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{
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printf("ERROR: No Queue family found with desired capabilities!\n");
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assert( compute->queueFamilyIndex < UINT32_MAX);
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}
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float queuePriority = 1.0f;
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VkDeviceQueueCreateInfo computeDeviceQueueCreateInfo = {};
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computeDeviceQueueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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computeDeviceQueueCreateInfo.queueFamilyIndex = compute->queueFamilyIndex;
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computeDeviceQueueCreateInfo.queueCount = 1;
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computeDeviceQueueCreateInfo.pQueuePriorities = &queuePriority;
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graphics->queueFamilyIndex = getQueueFamilyIndex(graphics->physicalDevice, VK_QUEUE_GRAPHICS_BIT, 0);
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if (graphics->queueFamilyIndex == UINT32_MAX)
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{
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printf("ERROR: No Queue family found with desired capabilities!\n");
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assert( compute->queueFamilyIndex < UINT32_MAX);
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}
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VkDeviceQueueCreateInfo graphicsDeviceQueueCreateInfo = {};
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graphicsDeviceQueueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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graphicsDeviceQueueCreateInfo.queueFamilyIndex = graphics->queueFamilyIndex;
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graphicsDeviceQueueCreateInfo.queueCount = 1;
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graphicsDeviceQueueCreateInfo.pQueuePriorities = &queuePriority;
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VkDeviceQueueCreateInfo deviceQueueCreateInfos[2] = {
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computeDeviceQueueCreateInfo,
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graphicsDeviceQueueCreateInfo
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};
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VkPhysicalDeviceFeatures physicalDeviceFeatures = {};
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const char *swapchainExtension = VK_KHR_SWAPCHAIN_EXTENSION_NAME;
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const char **extensions = &swapchainExtension;
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VkDeviceCreateInfo deviceCreateInfo = {};
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deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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deviceCreateInfo.queueCreateInfoCount = 2;
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deviceCreateInfo.pQueueCreateInfos = deviceQueueCreateInfos;
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deviceCreateInfo.pEnabledFeatures = &physicalDeviceFeatures;
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deviceCreateInfo.enabledExtensionCount = 1;
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deviceCreateInfo.ppEnabledExtensionNames = extensions;
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ASSERT_VK(vkCreateDevice(compute->physicalDevice, &deviceCreateInfo, NULL, &(compute->device)))
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graphics->device = compute->device;
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vkGetDeviceQueue(compute->device, compute->queueFamilyIndex, 0, &(compute->queue));
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vkGetDeviceQueue(graphics->device, graphics->queueFamilyIndex, 0, &(graphics->queue));
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}
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uint32_t findMemoryType(Compute *compute, uint32_t memoryTypeBits, VkMemoryPropertyFlags properties)
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{
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VkPhysicalDeviceMemoryProperties memoryProperties;
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vkGetPhysicalDeviceMemoryProperties(compute->physicalDevice, &memoryProperties);
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for (uint32_t i = 0; i < memoryProperties.memoryTypeCount; i++)
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{
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if ((memoryTypeBits & (1u << i))
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&& ((memoryProperties.memoryTypes[i].propertyFlags & properties) == properties))
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return i;
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}
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return UINT32_MAX;
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}
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void createParticleBuffer(Compute *compute, Graphics *graphics)
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{
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uint32_t queueFamilyIndices[2] = {
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compute->queueFamilyIndex,
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graphics->queueFamilyIndex
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};
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VkBufferCreateInfo particleBufferCreateInfo = {};
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particleBufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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particleBufferCreateInfo.size = compute->particleBufferSize;
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particleBufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
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particleBufferCreateInfo.sharingMode = VK_SHARING_MODE_CONCURRENT;
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particleBufferCreateInfo.queueFamilyIndexCount = 2;
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particleBufferCreateInfo.pQueueFamilyIndices = queueFamilyIndices;
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ASSERT_VK(vkCreateBuffer(compute->device, &particleBufferCreateInfo, NULL, &(compute->particleBuffer)))
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VkMemoryRequirements particleBufferMemoryRequirements;
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vkGetBufferMemoryRequirements(compute->device, compute->particleBuffer, &particleBufferMemoryRequirements);
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VkMemoryAllocateInfo particleMemoryAllocateInfo = {};
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particleMemoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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particleMemoryAllocateInfo.allocationSize = particleBufferMemoryRequirements.size;
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particleMemoryAllocateInfo.memoryTypeIndex = findMemoryType(compute,
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particleBufferMemoryRequirements.memoryTypeBits,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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ASSERT_VK(vkAllocateMemory(compute->device, &particleMemoryAllocateInfo, NULL, &(compute->particleBufferMemory)))
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ASSERT_VK(vkBindBufferMemory(compute->device, compute->particleBuffer, compute->particleBufferMemory, 0))
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}
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void createComputeBuffer(Compute *compute, uint32_t bufferSize, VkBufferUsageFlags usageFlags, VkBuffer *buffer,
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VkDeviceMemory *bufferMemory, VkMemoryPropertyFlags memoryPropertyFlags)
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{
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VkBufferCreateInfo bufferCreateInfo = {};
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bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferCreateInfo.size = bufferSize;
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bufferCreateInfo.usage = usageFlags;
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bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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ASSERT_VK(vkCreateBuffer(compute->device, &bufferCreateInfo, NULL, buffer))
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VkMemoryRequirements bufferMemoryRequirements;
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vkGetBufferMemoryRequirements(compute->device, *buffer, &bufferMemoryRequirements);
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VkMemoryAllocateInfo memoryAllocateInfo = {};
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memoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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memoryAllocateInfo.allocationSize = bufferMemoryRequirements.size;
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memoryAllocateInfo.memoryTypeIndex = findMemoryType(compute,
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bufferMemoryRequirements.memoryTypeBits,
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memoryPropertyFlags);
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ASSERT_VK(vkAllocateMemory(compute->device, &memoryAllocateInfo, NULL, bufferMemory))
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ASSERT_VK(vkBindBufferMemory(compute->device, *buffer, *bufferMemory, 0))
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}
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void createComputeBuffers(Compute *compute)
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{
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// dt Uniform Buffer
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createComputeBuffer(compute, compute->dtUniformBufferSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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&(compute->dtUniformBuffer),
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&(compute->dtUniformBufferMemory),
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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// staticIn Uniform Buffer
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createComputeBuffer(compute, compute->staticInUniformBufferSize,
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VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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&(compute->staticInUniformBuffer),
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&(compute->staticInUniformBufferMemory), VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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}
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void createComputeDescriptorSetLayout(Compute *compute, VkDescriptorType descriptorType, VkDescriptorSetLayout *descriptorSetLayout)
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{
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VkDescriptorSetLayoutBinding descriptorSetLayoutBinding = {};
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descriptorSetLayoutBinding.binding = 0;
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descriptorSetLayoutBinding.descriptorType = descriptorType;
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descriptorSetLayoutBinding.descriptorCount = 1;
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descriptorSetLayoutBinding.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
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VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo = {};
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descriptorSetLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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descriptorSetLayoutCreateInfo.bindingCount = 1;
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descriptorSetLayoutCreateInfo.pBindings = &descriptorSetLayoutBinding;
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ASSERT_VK(vkCreateDescriptorSetLayout(compute->device, &descriptorSetLayoutCreateInfo, NULL, descriptorSetLayout))
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}
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void createComputeDescriptorSetLayouts(Compute *compute)
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{
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// Particle Buffer
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createComputeDescriptorSetLayout(compute, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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&(compute->particleBufferDescriptorSetLayout));
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// dt Uniform Buffer
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createComputeDescriptorSetLayout(compute, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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&(compute->dtUniformBufferDescriptorSetLayout));
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// staticIn Uniform Buffer
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createComputeDescriptorSetLayout(compute, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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&(compute->staticInUniformBufferDescriptorSetLayout));
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}
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void createComputeDescriptorSet(Compute *compute, VkDescriptorType descriptorType, VkDescriptorPool *descriptorPool,
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VkDescriptorSetLayout *descriptorSetLayout, VkDescriptorSet *descriptorSet,
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VkBuffer buffer, uint32_t bufferSize)
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{
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VkDescriptorPoolSize descriptorPoolSize = {};
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descriptorPoolSize.type = descriptorType;
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descriptorPoolSize.descriptorCount = 1;
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VkDescriptorPoolCreateInfo descriptorPoolCreateInfo = {};
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descriptorPoolCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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descriptorPoolCreateInfo.maxSets = 1;
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descriptorPoolCreateInfo.poolSizeCount = 1;
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descriptorPoolCreateInfo.pPoolSizes = &descriptorPoolSize;
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ASSERT_VK(vkCreateDescriptorPool(compute->device, &descriptorPoolCreateInfo, NULL, descriptorPool))
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VkDescriptorSetAllocateInfo descriptorSetAllocateInfo = {};
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descriptorSetAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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descriptorSetAllocateInfo.descriptorPool = *descriptorPool;
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descriptorSetAllocateInfo.descriptorSetCount = 1;
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descriptorSetAllocateInfo.pSetLayouts = descriptorSetLayout;
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ASSERT_VK(vkAllocateDescriptorSets(compute->device, &descriptorSetAllocateInfo, descriptorSet))
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VkDescriptorBufferInfo descriptorBufferInfo = {};
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descriptorBufferInfo.buffer = buffer;
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descriptorBufferInfo.offset = 0;
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descriptorBufferInfo.range = bufferSize;
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VkWriteDescriptorSet writeDescriptorSet = {};
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writeDescriptorSet.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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writeDescriptorSet.dstSet = *descriptorSet;
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writeDescriptorSet.dstBinding = 0;
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writeDescriptorSet.descriptorCount = 1;
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writeDescriptorSet.descriptorType = descriptorType;
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writeDescriptorSet.pBufferInfo = &descriptorBufferInfo;
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vkUpdateDescriptorSets(compute->device, 1, &writeDescriptorSet, 0, NULL);
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}
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void createComputeDescriptorSets(Compute *compute)
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{
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// Particle Buffer
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createComputeDescriptorSet(compute, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &(compute->particleBufferDescriptorPool),
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&(compute->particleBufferDescriptorSetLayout), &(compute->particleBufferDescriptorSet),
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compute->particleBuffer, compute->particleBufferSize);
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// dt Uniform Buffer
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createComputeDescriptorSet(compute, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &(compute->dtUniformBufferDescriptorPool),
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&(compute->dtUniformBufferDescriptorSetLayout), &(compute->dtUniformBufferDescriptorSet),
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compute->dtUniformBuffer, compute->dtUniformBufferSize);
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// staticIn Uniform Buffer
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createComputeDescriptorSet(compute, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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&(compute->staticInUniformBufferDescriptorPool),
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&(compute->staticInUniformBufferDescriptorSetLayout),
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&(compute->staticInUniformBufferDescriptorSet),
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compute->staticInUniformBuffer, compute->staticInUniformBufferSize);
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}
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void createShaderModule(VkDevice device, char *filename, VkShaderModule *shaderModule)
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{
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long shaderSourceSize;
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char *shaderSource = readFile(filename, "rb", &shaderSourceSize);
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VkShaderModuleCreateInfo shaderModuleInfo;
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shaderModuleInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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shaderModuleInfo.pNext = NULL;
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shaderModuleInfo.flags = 0;
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shaderModuleInfo.codeSize = shaderSourceSize;
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shaderModuleInfo.pCode = (uint32_t *) shaderSource;
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ASSERT_VK(vkCreateShaderModule(device, &shaderModuleInfo, NULL, shaderModule))
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free(shaderSource);
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}
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void createComputePipeline(Compute *compute)
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{
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createShaderModule(compute->device, "./vulkan/comp.spv", &(compute->shaderModule));
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VkPipelineShaderStageCreateInfo pipelineShaderStageCreateInfo = {};
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pipelineShaderStageCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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pipelineShaderStageCreateInfo.stage = VK_SHADER_STAGE_COMPUTE_BIT;
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pipelineShaderStageCreateInfo.module = compute->shaderModule;
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pipelineShaderStageCreateInfo.pName = "main";
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VkDescriptorSetLayout descriptorSetLayouts[] = {
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compute->particleBufferDescriptorSetLayout,
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compute->dtUniformBufferDescriptorSetLayout,
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compute->staticInUniformBufferDescriptorSetLayout
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};
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VkPushConstantRange dtPushConstantRange = {};
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dtPushConstantRange.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
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dtPushConstantRange.offset = 0;
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dtPushConstantRange.size = sizeof(Dt);
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = {};
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pipelineLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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pipelineLayoutCreateInfo.setLayoutCount = 3;
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pipelineLayoutCreateInfo.pSetLayouts = descriptorSetLayouts;
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pipelineLayoutCreateInfo.pushConstantRangeCount = 1;
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pipelineLayoutCreateInfo.pPushConstantRanges = &dtPushConstantRange;
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ASSERT_VK(vkCreatePipelineLayout(compute->device, &pipelineLayoutCreateInfo, NULL, &(compute->pipelineLayout)))
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VkComputePipelineCreateInfo pipelineCreateInfo = {};
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pipelineCreateInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
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pipelineCreateInfo.stage = pipelineShaderStageCreateInfo;
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pipelineCreateInfo.layout = compute->pipelineLayout;
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pipelineCreateInfo.basePipelineHandle = VK_NULL_HANDLE;
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pipelineCreateInfo.basePipelineIndex = -1;
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ASSERT_VK(vkCreateComputePipelines(compute->device, VK_NULL_HANDLE, 1, &pipelineCreateInfo, NULL, &(compute->pipeline)))
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}
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void mapBufferMemory(Compute *compute, VkDeviceMemory memory, void *inputData, uint32_t dataSize)
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{
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void *vkData;
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vkMapMemory(compute->device, memory, 0, dataSize, 0, &vkData);
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memcpy(vkData, inputData, dataSize);
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vkUnmapMemory(compute->device, memory);
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}
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void copyBuffer(Compute *compute, VkBuffer src, VkBuffer dst, VkDeviceSize size)
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{
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uint32_t queueFamilyIndex = getQueueFamilyIndex(compute->physicalDevice, VK_QUEUE_TRANSFER_BIT, 0);
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VkCommandPoolCreateInfo commandPoolCreateInfo = {};
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commandPoolCreateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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commandPoolCreateInfo.flags = 0;
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commandPoolCreateInfo.queueFamilyIndex = queueFamilyIndex;
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VkCommandPool stagingCommandPool;
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ASSERT_VK(vkCreateCommandPool(compute->device, &commandPoolCreateInfo, NULL, &stagingCommandPool))
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VkCommandBufferAllocateInfo allocInfo = {};
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allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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allocInfo.commandPool = stagingCommandPool;
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allocInfo.commandBufferCount = 1;
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VkCommandBuffer stagingCommandBuffer;
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ASSERT_VK(vkAllocateCommandBuffers(compute->device, &allocInfo, &stagingCommandBuffer))
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VkCommandBufferBeginInfo beginInfo = {};
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beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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ASSERT_VK(vkBeginCommandBuffer(stagingCommandBuffer, &beginInfo))
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VkBufferCopy copyRegion = { .size = size };
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vkCmdCopyBuffer(stagingCommandBuffer, src, dst, 1, ©Region);
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ASSERT_VK(vkEndCommandBuffer(stagingCommandBuffer))
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VkSubmitInfo submitInfo = {};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &stagingCommandBuffer;
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VkQueue stagingQueue;
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vkGetDeviceQueue(compute->device, queueFamilyIndex, 0, &stagingQueue);
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vkQueueSubmit(stagingQueue, 1, &submitInfo, VK_NULL_HANDLE);
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vkQueueWaitIdle(stagingQueue);
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vkFreeCommandBuffers(compute->device, stagingCommandPool, 1, &stagingCommandBuffer);
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}
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void fillComputeBuffer(Compute *compute, VkBuffer dst, void *data, uint32_t dataSize)
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{
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VkBuffer stagingBuffer;
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VkDeviceMemory stagingBuggerMemory;
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|
createComputeBuffer(compute, compute->particleBufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, &stagingBuffer, &stagingBuggerMemory,
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
|
|
|
mapBufferMemory(compute, stagingBuggerMemory, data, dataSize);
|
|
|
|
copyBuffer(compute, stagingBuffer, dst, dataSize);
|
|
}
|
|
|
|
void fillComputeBuffers(Compute *compute, float *particles, Dt *dtData, StaticIn *staticInData)
|
|
{
|
|
// Particle Buffer
|
|
fillComputeBuffer(compute, compute->particleBuffer, particles, compute->particleBufferSize);
|
|
|
|
// dt Buffer
|
|
mapBufferMemory(compute, compute->dtUniformBufferMemory, dtData, compute->dtUniformBufferSize);
|
|
|
|
// staticIn Buffer
|
|
fillComputeBuffer(compute, compute->staticInUniformBuffer, staticInData, compute->staticInUniformBufferSize);
|
|
}
|
|
|
|
void createComputeCommandBuffer(Compute *compute)
|
|
{
|
|
VkCommandPoolCreateInfo commandPoolCreateInfo = {};
|
|
commandPoolCreateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
|
commandPoolCreateInfo.flags = 0;
|
|
commandPoolCreateInfo.queueFamilyIndex = compute->queueFamilyIndex;
|
|
|
|
ASSERT_VK(vkCreateCommandPool(compute->device, &commandPoolCreateInfo, NULL, &(compute->commandPool)))
|
|
|
|
VkCommandBufferAllocateInfo commandBufferAllocateInfo = {};
|
|
commandBufferAllocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
|
commandBufferAllocateInfo.commandPool = compute->commandPool;
|
|
commandBufferAllocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
|
commandBufferAllocateInfo.commandBufferCount = 1;
|
|
|
|
ASSERT_VK(vkAllocateCommandBuffers(compute->device, &commandBufferAllocateInfo, &(compute->commandBuffer)))
|
|
|
|
VkCommandBufferBeginInfo beginInfo = {};
|
|
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
|
|
|
|
ASSERT_VK(vkBeginCommandBuffer(compute->commandBuffer, &beginInfo))
|
|
|
|
vkCmdBindPipeline(compute->commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, compute->pipeline);
|
|
VkDescriptorSet descriptorSets[] = {
|
|
compute->particleBufferDescriptorSet,
|
|
compute->dtUniformBufferDescriptorSet,
|
|
compute->staticInUniformBufferDescriptorSet
|
|
};
|
|
vkCmdBindDescriptorSets(compute->commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, compute->pipelineLayout, 0, 3,
|
|
descriptorSets, 0, NULL);
|
|
|
|
vkCmdDispatch(compute->commandBuffer, WORKGROUP_SIZE_X, WORKGROUP_SIZE_Y, WORKGROUP_SIZE_Z);
|
|
|
|
ASSERT_VK(vkEndCommandBuffer(compute->commandBuffer))
|
|
}
|
|
|
|
void createSemaphore(VkDevice device, VkSemaphore *semaphore)
|
|
{
|
|
VkSemaphoreCreateInfo semaphoreCreateInfo = { .sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO };
|
|
ASSERT_VK(vkCreateSemaphore(device, &semaphoreCreateInfo, NULL, semaphore));
|
|
}
|
|
|
|
void shutdownComputeVulkan(Compute *compute)
|
|
{
|
|
vkDeviceWaitIdle(compute->device);
|
|
|
|
vkDestroySemaphore(compute->device, compute->semaphore, NULL);
|
|
|
|
vkFreeMemory(compute->device, compute->particleBufferMemory, NULL);
|
|
vkFreeMemory(compute->device, compute->dtUniformBufferMemory, NULL);
|
|
vkFreeMemory(compute->device, compute->staticInUniformBufferMemory, NULL);
|
|
|
|
vkDestroyBuffer(compute->device, compute->particleBuffer, NULL);
|
|
vkDestroyBuffer(compute->device, compute->dtUniformBuffer, NULL);
|
|
vkDestroyBuffer(compute->device, compute->staticInUniformBuffer, NULL);
|
|
|
|
vkDestroyPipelineLayout(compute->device, compute->pipelineLayout, NULL);
|
|
|
|
vkDestroyDescriptorPool(compute->device, compute->particleBufferDescriptorPool, NULL);
|
|
vkDestroyDescriptorPool(compute->device, compute->dtUniformBufferDescriptorPool, NULL);
|
|
vkDestroyDescriptorPool(compute->device, compute->staticInUniformBufferDescriptorPool, NULL);
|
|
|
|
vkDestroyDescriptorSetLayout(compute->device, compute->particleBufferDescriptorSetLayout, NULL);
|
|
vkDestroyDescriptorSetLayout(compute->device, compute->dtUniformBufferDescriptorSetLayout, NULL);
|
|
vkDestroyDescriptorSetLayout(compute->device, compute->staticInUniformBufferDescriptorSetLayout, NULL);
|
|
|
|
vkDestroyPipeline(compute->device, compute->pipeline, NULL);
|
|
|
|
vkDestroyShaderModule(compute->device, compute->shaderModule, NULL);
|
|
|
|
vkFreeCommandBuffers(compute->device, compute->commandPool, 1, &(compute->commandBuffer));
|
|
|
|
vkDestroyCommandPool(compute->device, compute->commandPool, NULL);
|
|
|
|
vkDestroyDevice(compute->device, NULL);
|
|
|
|
vkDestroyInstance(compute->instance, NULL);
|
|
}
|
|
|
|
void createGraphicsSurface(Graphics *graphics, GLFWwindow *window)
|
|
{
|
|
ASSERT_VK(glfwCreateWindowSurface(graphics->instance, window, NULL, &(graphics->surface)))
|
|
}
|
|
|
|
void createSwapchain(Graphics *graphics)
|
|
{
|
|
VkBool32 swapChainSupport;
|
|
ASSERT_VK(vkGetPhysicalDeviceSurfaceSupportKHR(graphics->physicalDevice, 0, graphics->surface, &swapChainSupport))
|
|
if (!swapChainSupport)
|
|
{
|
|
printf("ERROR: Swap chain not supported!");
|
|
assert(!swapChainSupport);
|
|
}
|
|
|
|
VkExtent2D imageExtent = { WIDTH, HEIGHT };
|
|
VkSwapchainCreateInfoKHR swapChainCreateInfo = {};
|
|
swapChainCreateInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
|
swapChainCreateInfo.surface = graphics->surface;
|
|
swapChainCreateInfo.minImageCount = 1;
|
|
swapChainCreateInfo.imageFormat = VK_FORMAT_B8G8R8A8_UNORM;
|
|
swapChainCreateInfo.imageColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
|
|
swapChainCreateInfo.imageExtent = imageExtent;
|
|
swapChainCreateInfo.imageArrayLayers = 1;
|
|
swapChainCreateInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
|
swapChainCreateInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
swapChainCreateInfo.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
|
|
swapChainCreateInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
|
swapChainCreateInfo.presentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
|
|
swapChainCreateInfo.clipped = VK_FALSE;
|
|
swapChainCreateInfo.oldSwapchain = VK_NULL_HANDLE;
|
|
|
|
ASSERT_VK(vkCreateSwapchainKHR(graphics->device, &swapChainCreateInfo, NULL, &(graphics->swapChain)))
|
|
|
|
vkGetSwapchainImagesKHR(graphics->device, graphics->swapChain, &(graphics->imageViewsSize), NULL);
|
|
VkImage swapChainImages[graphics->imageViewsSize];
|
|
ASSERT_VK(vkGetSwapchainImagesKHR(graphics->device, graphics->swapChain, &(graphics->imageViewsSize), swapChainImages))
|
|
|
|
graphics->imageViews = malloc(graphics->imageViewsSize * sizeof(VkImageView));
|
|
|
|
for (int i = 0; i < graphics->imageViewsSize; i++)
|
|
{
|
|
VkImageViewCreateInfo imageViewInfo = {};
|
|
VkComponentMapping componentMapping = {
|
|
VK_COMPONENT_SWIZZLE_IDENTITY,
|
|
VK_COMPONENT_SWIZZLE_IDENTITY,
|
|
VK_COMPONENT_SWIZZLE_IDENTITY,
|
|
VK_COMPONENT_SWIZZLE_IDENTITY
|
|
};
|
|
VkImageSubresourceRange subresourceRange = {
|
|
VK_IMAGE_ASPECT_COLOR_BIT,0, 1, 0, 1
|
|
};
|
|
|
|
imageViewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
imageViewInfo.image = swapChainImages[i];
|
|
imageViewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
imageViewInfo.format = VK_FORMAT_B8G8R8A8_UNORM;
|
|
imageViewInfo.components = componentMapping;
|
|
imageViewInfo.subresourceRange = subresourceRange;
|
|
|
|
ASSERT_VK(vkCreateImageView(graphics->device, &imageViewInfo, NULL, &(graphics->imageViews[i])))
|
|
}
|
|
}
|
|
|
|
void createShaderStageInfo(VkPipelineShaderStageCreateInfo *shaderStageCreateInfo, VkShaderStageFlagBits shaderStageFlagBits,
|
|
VkShaderModule shaderModule)
|
|
{
|
|
shaderStageCreateInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
|
shaderStageCreateInfo->stage = shaderStageFlagBits;
|
|
shaderStageCreateInfo->module = shaderModule;
|
|
shaderStageCreateInfo->pName = "main";
|
|
}
|
|
|
|
void createGraphicsPipeline(Graphics *graphics)
|
|
{
|
|
VkVertexInputBindingDescription vertexInputBindingDescription;
|
|
vertexInputBindingDescription.binding = 0;
|
|
vertexInputBindingDescription.stride = PARTICLE_SIZE;
|
|
vertexInputBindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
|
|
|
|
VkVertexInputAttributeDescription positionVertexInputAttributeDescription;
|
|
positionVertexInputAttributeDescription.binding = 0;
|
|
positionVertexInputAttributeDescription.location = 0;
|
|
positionVertexInputAttributeDescription.format = VK_FORMAT_R32G32B32_SFLOAT;
|
|
positionVertexInputAttributeDescription.offset = 0;
|
|
|
|
VkVertexInputAttributeDescription colInVertexInputAttributeDescription;
|
|
colInVertexInputAttributeDescription.binding = 0;
|
|
colInVertexInputAttributeDescription.location = 1;
|
|
colInVertexInputAttributeDescription.format = VK_FORMAT_R32G32B32_SFLOAT;
|
|
colInVertexInputAttributeDescription.offset = 24;
|
|
|
|
VkVertexInputAttributeDescription vertexInputAttributeDescription[2] = {
|
|
positionVertexInputAttributeDescription,
|
|
colInVertexInputAttributeDescription
|
|
};
|
|
|
|
VkPipelineVertexInputStateCreateInfo vertexInputStateInfo = {};
|
|
vertexInputStateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
|
vertexInputStateInfo.vertexBindingDescriptionCount = 1;
|
|
vertexInputStateInfo.pVertexBindingDescriptions = &vertexInputBindingDescription;
|
|
vertexInputStateInfo.vertexAttributeDescriptionCount = 2;
|
|
vertexInputStateInfo.pVertexAttributeDescriptions = vertexInputAttributeDescription;
|
|
|
|
createShaderModule(graphics->device, "./vulkan/vert.spv", &(graphics->vertexShaderModule));
|
|
createShaderModule(graphics->device, "./vulkan/frag.spv", &(graphics->fragmentShaderModule));
|
|
|
|
VkPipelineShaderStageCreateInfo vertexShaderStageInfo = {};
|
|
createShaderStageInfo(&vertexShaderStageInfo, VK_SHADER_STAGE_VERTEX_BIT, graphics->vertexShaderModule);
|
|
VkPipelineShaderStageCreateInfo fragmentShaderStageInfo = {};
|
|
createShaderStageInfo(&fragmentShaderStageInfo, VK_SHADER_STAGE_FRAGMENT_BIT, graphics->fragmentShaderModule);
|
|
|
|
VkPipelineShaderStageCreateInfo shaderStages[] = {
|
|
vertexShaderStageInfo,
|
|
fragmentShaderStageInfo
|
|
};
|
|
|
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateInfo = {};
|
|
inputAssemblyStateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
|
inputAssemblyStateInfo.topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
|
|
inputAssemblyStateInfo.primitiveRestartEnable = VK_FALSE;
|
|
|
|
VkViewport viewport = {};
|
|
viewport.x = 0.0f;
|
|
viewport.y = 0.0f;
|
|
viewport.width = WIDTH;
|
|
viewport.height = HEIGHT;
|
|
viewport.minDepth = 0.0f;
|
|
viewport.maxDepth = 1.0f;
|
|
|
|
VkRect2D scissor = { {0, 0}, {WIDTH, HEIGHT} };
|
|
|
|
VkPipelineViewportStateCreateInfo viewportStateInfo = {};
|
|
viewportStateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
|
viewportStateInfo.viewportCount = 1;
|
|
viewportStateInfo.pViewports = &viewport;
|
|
viewportStateInfo.scissorCount = 1;
|
|
viewportStateInfo.pScissors = &scissor;
|
|
|
|
VkPipelineRasterizationStateCreateInfo rasterizationStateInfo = {};
|
|
rasterizationStateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
|
rasterizationStateInfo.depthClampEnable = VK_FALSE;
|
|
rasterizationStateInfo.rasterizerDiscardEnable = VK_FALSE;
|
|
rasterizationStateInfo.polygonMode = VK_POLYGON_MODE_FILL;
|
|
rasterizationStateInfo.cullMode = VK_CULL_MODE_BACK_BIT;
|
|
rasterizationStateInfo.frontFace = VK_FRONT_FACE_CLOCKWISE;
|
|
rasterizationStateInfo.depthBiasEnable = VK_FALSE;
|
|
rasterizationStateInfo.depthBiasConstantFactor = 0.0f;
|
|
rasterizationStateInfo.depthBiasClamp = 0.0f;
|
|
rasterizationStateInfo.depthBiasSlopeFactor = 0.0f;
|
|
rasterizationStateInfo.lineWidth = 1.0f;
|
|
|
|
VkPipelineMultisampleStateCreateInfo multisampleStateInfo = {};
|
|
multisampleStateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
|
multisampleStateInfo.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
|
multisampleStateInfo.sampleShadingEnable = VK_FALSE;
|
|
multisampleStateInfo.minSampleShading = 1.0f;
|
|
multisampleStateInfo.alphaToCoverageEnable = VK_FALSE;
|
|
multisampleStateInfo.alphaToOneEnable = VK_FALSE;
|
|
|
|
VkPipelineColorBlendAttachmentState colorBlendAttachmentState = {};
|
|
colorBlendAttachmentState.blendEnable = VK_FALSE;
|
|
colorBlendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
|
colorBlendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
colorBlendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD;
|
|
colorBlendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
|
|
colorBlendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
|
|
colorBlendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD;
|
|
colorBlendAttachmentState.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
|
|
|
VkPipelineColorBlendStateCreateInfo colorBlendStateInfo = {};
|
|
colorBlendStateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
|
colorBlendStateInfo.logicOpEnable = VK_FALSE;
|
|
colorBlendStateInfo.logicOp = VK_LOGIC_OP_NO_OP;
|
|
colorBlendStateInfo.attachmentCount = 1;
|
|
colorBlendStateInfo.pAttachments = &colorBlendAttachmentState;
|
|
colorBlendStateInfo.blendConstants[0] = 0.0f;
|
|
colorBlendStateInfo.blendConstants[1] = 0.0f;
|
|
colorBlendStateInfo.blendConstants[2] = 0.0f;
|
|
colorBlendStateInfo.blendConstants[3] = 0.0f;
|
|
|
|
VkPipelineLayoutCreateInfo layoutInfo = {};
|
|
layoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
|
|
|
ASSERT_VK(vkCreatePipelineLayout(graphics->device, &layoutInfo, NULL, &(graphics->pipelineLayout)))
|
|
|
|
VkAttachmentDescription attachmentDescription = {};
|
|
attachmentDescription.format = VK_FORMAT_B8G8R8A8_UNORM;
|
|
attachmentDescription.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
attachmentDescription.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
|
attachmentDescription.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
attachmentDescription.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
attachmentDescription.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
attachmentDescription.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
attachmentDescription.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
|
|
|
VkAttachmentReference attachmentReference = {};
|
|
attachmentReference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
|
|
VkSubpassDescription subpassDescription = {};
|
|
subpassDescription.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
|
subpassDescription.colorAttachmentCount = 1;
|
|
subpassDescription.pColorAttachments = &attachmentReference;
|
|
|
|
VkSubpassDependency subpassDependency = {};
|
|
subpassDependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
|
subpassDependency.dstSubpass = 0;
|
|
subpassDependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
subpassDependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
subpassDependency.srcAccessMask = 0;
|
|
subpassDependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
|
|
VkRenderPassCreateInfo renderPassInfo = {};
|
|
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
|
renderPassInfo.attachmentCount = 1;
|
|
renderPassInfo.pAttachments = &attachmentDescription;
|
|
renderPassInfo.subpassCount = 1;
|
|
renderPassInfo.pSubpasses = &subpassDescription;
|
|
renderPassInfo.dependencyCount = 1;
|
|
renderPassInfo.pDependencies = &subpassDependency;
|
|
|
|
|
|
ASSERT_VK(vkCreateRenderPass(graphics->device, &renderPassInfo, NULL, &(graphics->renderPass)))
|
|
|
|
VkGraphicsPipelineCreateInfo graphicsPipelineInfo = {};
|
|
graphicsPipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
|
graphicsPipelineInfo.stageCount = 2;
|
|
graphicsPipelineInfo.pStages = shaderStages;
|
|
graphicsPipelineInfo.pVertexInputState = &vertexInputStateInfo;
|
|
graphicsPipelineInfo.pInputAssemblyState = &inputAssemblyStateInfo;
|
|
graphicsPipelineInfo.pViewportState = &viewportStateInfo;
|
|
graphicsPipelineInfo.pRasterizationState = &rasterizationStateInfo;
|
|
graphicsPipelineInfo.pMultisampleState = &multisampleStateInfo;
|
|
graphicsPipelineInfo.pColorBlendState = &colorBlendStateInfo;
|
|
graphicsPipelineInfo.layout = graphics->pipelineLayout;
|
|
graphicsPipelineInfo.renderPass = graphics->renderPass;
|
|
graphicsPipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
|
|
graphicsPipelineInfo.basePipelineIndex = -1;
|
|
|
|
ASSERT_VK(vkCreateGraphicsPipelines(graphics->device, VK_NULL_HANDLE, 1, &graphicsPipelineInfo, NULL, &(graphics->pipeline)))
|
|
}
|
|
|
|
void createFramebuffer(Graphics *graphics)
|
|
{
|
|
graphics->framebuffers = malloc(graphics->imageViewsSize * sizeof(VkFramebuffer));
|
|
for (int i = 0; i < graphics->imageViewsSize; ++i)
|
|
{
|
|
VkFramebufferCreateInfo framebufferInfo = {};
|
|
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
|
framebufferInfo.renderPass = graphics->renderPass;
|
|
framebufferInfo.attachmentCount = 1;
|
|
framebufferInfo.pAttachments = &(graphics->imageViews[i]);
|
|
framebufferInfo.width = WIDTH;
|
|
framebufferInfo.height = HEIGHT;
|
|
framebufferInfo.layers = 1;
|
|
|
|
ASSERT_VK(vkCreateFramebuffer(graphics->device, &framebufferInfo, NULL, &(graphics->framebuffers[i])))
|
|
}
|
|
}
|
|
|
|
void createGraphicsCommandBuffers(Graphics *graphics)
|
|
{
|
|
VkCommandPoolCreateInfo commandPoolInfo = {};
|
|
commandPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
|
commandPoolInfo.queueFamilyIndex = graphics->queueFamilyIndex;
|
|
|
|
ASSERT_VK(vkCreateCommandPool(graphics->device, &commandPoolInfo, NULL, &(graphics->commandPool)))
|
|
|
|
VkCommandBufferAllocateInfo commandBufferAllocateInfo = {};
|
|
commandBufferAllocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
|
commandBufferAllocateInfo.commandPool = graphics->commandPool;
|
|
commandBufferAllocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
|
commandBufferAllocateInfo.commandBufferCount = graphics->imageViewsSize;
|
|
|
|
graphics->commandBuffers = malloc(graphics->imageViewsSize * sizeof(VkCommandBuffer));
|
|
|
|
ASSERT_VK(vkAllocateCommandBuffers(graphics->device, &commandBufferAllocateInfo, graphics->commandBuffers))
|
|
|
|
VkCommandBufferBeginInfo commandBufferBeginInfo = {};
|
|
commandBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
commandBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
|
|
|
|
VkRect2D renderArea = { {0, 0}, {WIDTH, HEIGHT} };
|
|
VkClearValue clearValue = {0, 0, 0, 1};
|
|
|
|
for (int i = 0; i < graphics->imageViewsSize; i++)
|
|
{
|
|
ASSERT_VK(vkBeginCommandBuffer(graphics->commandBuffers[i], &commandBufferBeginInfo))
|
|
|
|
VkRenderPassBeginInfo renderPassBeginInfo = {};
|
|
renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
|
renderPassBeginInfo.renderPass = graphics->renderPass;
|
|
renderPassBeginInfo.framebuffer = graphics->framebuffers[i];
|
|
renderPassBeginInfo.renderArea = renderArea;
|
|
renderPassBeginInfo.clearValueCount = 1;
|
|
renderPassBeginInfo.pClearValues = &clearValue;
|
|
|
|
vkCmdBeginRenderPass(graphics->commandBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
vkCmdBindPipeline(graphics->commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics->pipeline);
|
|
|
|
VkDeviceSize offsets[1] = { 0 };
|
|
vkCmdBindVertexBuffers(graphics->commandBuffers[i], 0, 1, &(graphics->particleBuffer), offsets);
|
|
|
|
vkCmdDraw(graphics->commandBuffers[i], PARTICLE_AMOUNT, 1, 0, 0);
|
|
|
|
vkCmdEndRenderPass(graphics->commandBuffers[i]);
|
|
|
|
ASSERT_VK(vkEndCommandBuffer(graphics->commandBuffers[i]))
|
|
}
|
|
}
|
|
|
|
void shutdownGraphicsVulkan(Graphics *graphics)
|
|
{
|
|
vkDeviceWaitIdle(graphics->device);
|
|
|
|
for (int i = 0; i < graphics->imageViewsSize; ++i)
|
|
{
|
|
vkDestroyFramebuffer(graphics->device, graphics->framebuffers[i], NULL);
|
|
}
|
|
|
|
vkDestroyCommandPool(graphics->device, graphics->commandPool, NULL);
|
|
|
|
vkDestroySemaphore(graphics->device, graphics->semaphore, NULL);
|
|
vkDestroySemaphore(graphics->device, graphics->renderComplete, NULL);
|
|
vkDestroySemaphore(graphics->device, graphics->presentComplete, NULL);
|
|
|
|
vkDestroyPipelineLayout(graphics->device, graphics->pipelineLayout, NULL);
|
|
|
|
vkDestroyRenderPass(graphics->device, graphics->renderPass, NULL);
|
|
|
|
vkDestroyPipeline(graphics->device, graphics->pipeline, NULL);
|
|
|
|
vkDestroyShaderModule(graphics->device, graphics->fragmentShaderModule, NULL);
|
|
vkDestroyShaderModule(graphics->device, graphics->vertexShaderModule, NULL);
|
|
|
|
for (int i = 0; i < graphics->imageViewsSize; ++i)
|
|
{
|
|
vkDestroyImageView(graphics->device, graphics->imageViews[i], NULL);
|
|
}
|
|
|
|
vkDestroySwapchainKHR(graphics->device, graphics->swapChain, NULL);
|
|
|
|
vkDestroySurfaceKHR(graphics->instance, graphics->surface, NULL);
|
|
} |