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rwu_particles_informatikpro.../particlesystem.c

124 lines
2.3 KiB
C

#include <malloc.h>
#include "particlesystem.h"
/*
* Initializes a particle
*/
particle *initParticle(vector3f *pos, vector3f *dir, vector3f *color, float age)
{
particle *p = malloc(sizeof(particle));
p->position = pos;
p->direction = dir;
p->color = color;
p->age = age;
return p;
}
/*
* Initializes an emitter
*/
emitter *initEmitter(vector3f *pos, int pamount)
{
emitter *e = malloc(sizeof(emitter));
e->position = pos;
e->particles = malloc(sizeof(particle *) * pamount);
e->pamount = pamount;
return e;
}
/*
* Initializes a particle system
*/
particle_system *initParticleSystem(int eamount)
{
particle_system *ps = malloc(sizeof(particle_system));
ps->emitters = malloc(sizeof(emitter *) * eamount);
ps->eamount = eamount;
return ps;
}
/*
* Updates particles
*/
int updateParticles(float dt, particle_system *ps, CalculatePositionFunction calculatePosition, CalculateColorFunction calculateColor)
{
emitter *e;
particle *p;
for (int i = 0; i < ps->eamount; i++)
{
e = (ps->emitters)[i];
for (int j = 0; j < e->pamount; j++)
{
p = (e->particles)[j];
calculatePosition(p, dt);
calculateColor(p);
}
}
}
/*
* Draws particles
*/
int drawParticles(particle_system *particleSystem)
{
}
/*
* Initializes a vector
* For that it allocates memory that must be freed later
*/
vector3f *initVector3f(float x, float y, float z)
{
vector3f *vector = malloc(sizeof(vector3f));
vector->x = x;
vector->y = y;
vector->z = z;
return vector;
}
/*
* Frees a given particle and all corresponding data
*/
void freeParticle(particle *p)
{
free(p->position);
free(p->direction);
free(p->color);
free(p);
}
/*
* Frees a given emitter and all corresponding particles
*/
void freeEmitter(emitter *e)
{
for (int j = 0; j < e->pamount; j++)
{
freeParticle((e->particles)[j]);
}
free(e);
}
/*
* Frees all emitters within a particle system
*/
void freeEmitters(particle_system *ps)
{
for (int i = 0; i < ps->eamount; i++)
{
freeEmitter((ps->emitters)[i]);
}
}
/*
* Frees all emitters and particles within a particle system
*/
void freeParticleSystem(particle_system *ps)
{
freeEmitters(ps);
free(ps);
}