67 lines
1.4 KiB
C
67 lines
1.4 KiB
C
#include <stdio.h>
|
|
#include <malloc.h>
|
|
#include <stdlib.h>
|
|
#include "particlesystem.h"
|
|
|
|
char *printVector(vector3f *v);
|
|
void printParticle(particle *v);
|
|
void printEmitter(emitter *e);
|
|
void initRandomParticles(emitter *e);
|
|
|
|
int main()
|
|
{
|
|
vector3f *epos = initVector3f(0, 0, 0);
|
|
emitter *e = initEmitter(epos, 10);
|
|
|
|
initRandomParticles(e);
|
|
|
|
printEmitter(e);
|
|
|
|
for (int i = 0; i < e->pamount; i++)
|
|
{
|
|
free((e->particles)[i]);
|
|
}
|
|
|
|
free(epos);
|
|
free(e);
|
|
return 0;
|
|
}
|
|
|
|
void initRandomParticles(emitter *e)
|
|
{
|
|
for (int i = 0; i < e->pamount; i++)
|
|
{
|
|
vector3f *pos = initVector3f(e->position->x, e->position->y, e->position->z);
|
|
vector3f *dir = initVector3f((float) rand() / RAND_MAX, (float) rand() / RAND_MAX, (float) rand() / RAND_MAX);
|
|
(e->particles)[i] = initParticle(pos, dir);
|
|
}
|
|
}
|
|
|
|
char *printVector(vector3f *v)
|
|
{
|
|
char *c = malloc(100);
|
|
sprintf(c, "(%f, %f, %f)", v->x, v->y, v->z);
|
|
return c;
|
|
}
|
|
|
|
void printParticle(particle *v)
|
|
{
|
|
printf(" Particle {\n");
|
|
printf(" position = %s", printVector(v->position));
|
|
printf("\n direction = %s", printVector(v->direction));
|
|
printf("\n }");
|
|
}
|
|
|
|
void printEmitter(emitter *e)
|
|
{
|
|
printf("Emitter {\n");
|
|
|
|
for (int i = 0; i < e->pamount; i++)
|
|
{
|
|
printParticle((e->particles)[i]);
|
|
printf("\n");
|
|
}
|
|
|
|
printf("\n}");
|
|
}
|