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cmake_minimum_required(VERSION 3.10)
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project(Informatikprojekt C)
set(CMAKE_C_STANDARD 11)
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set(PROJECT_SOURCES particlesystem.h particlesystem.c utils.h utils.c)
set(PROJECT_SOURCES_OPENGL ${PROJECT_SOURCES} initOpenGL.h initOpenGL.c utils.h glad/src/glad.c)
set(PROJECT_SOURCES_VULKAN ${PROJECT_SOURCES} newVulkan/initVulkan.h newVulkan/initVulkan.c)
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add_executable(Informatikprojekt cpuMain.c ${PROJECT_SOURCES_OPENGL})
add_executable(Informatikprojekt_OpenGL openglMain.c ${PROJECT_SOURCES_OPENGL})
add_executable(Informatikprojekt_Vulkan newVulkan/vulkanMain.c ${PROJECT_SOURCES_VULKAN})
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# Copy shader file to output directory
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## OpenGL
configure_file(./shaders/opengl/ComputeShader.glsl ./opengl/ComputeShader.glsl COPYONLY)
configure_file(./shaders/opengl/VertexShader.glsl ./opengl/VertexShader.glsl COPYONLY)
configure_file(./shaders/opengl/FragmentShader.glsl ./opengl/FragmentShader.glsl COPYONLY)
## Vulkan
configure_file(./shaders/vulkan/ComputeShader.comp ./vulkan/ComputeShader.comp COPYONLY)
configure_file("shaders/vulkan/VertexShader.vert" ./vulkan/VertexShader.vert COPYONLY)
configure_file("shaders/vulkan/FragmentShader.frag" ./vulkan/FragmentShader.frag COPYONLY)
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configure_file(./shaders/vulkan/runCompiler.bat ./vulkan/runCompiler.bat COPYONLY)
execute_process(COMMAND runCompiler.bat WORKING_DIRECTORY ./vulkan)
# Vulkan
find_package(Vulkan REQUIRED)
target_include_directories(${PROJECT_NAME} PUBLIC ${Vulkan_INCLUDE_DIRS})
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# GLFW
include_directories(./glfw/include)
target_link_libraries(Informatikprojekt ${CMAKE_SOURCE_DIR}/glfw/lib-mingw-w64/libglfw3.a)
target_link_libraries(Informatikprojekt_OpenGL ${CMAKE_SOURCE_DIR}/glfw/lib-mingw-w64/libglfw3.a)
target_link_libraries(Informatikprojekt_Vulkan Vulkan::Vulkan ${CMAKE_SOURCE_DIR}/glfw/lib-mingw-w64/libglfw3.a)
# glad
include_directories(./glad/include)
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