further tests
This commit is contained in:
parent
50788d8351
commit
a5b69a7dad
@ -3,9 +3,11 @@ project(Informatikprojekt C)
|
||||
|
||||
set(CMAKE_C_STANDARD 11)
|
||||
|
||||
add_executable(Informatikprojekt main.c particlesystem.h particlesystem.c)
|
||||
add_executable(Informatikprojekt main.c particlesystem.h particlesystem.c init.h)
|
||||
|
||||
# GLFW
|
||||
add_subdirectory(./glfw-3.3)
|
||||
include_directories(./glfw-3.3/include)
|
||||
target_link_libraries(Informatikprojekt -lOpenGL32 glfw ${GLFW_LIBRARIES})
|
||||
target_link_libraries(Informatikprojekt -lOpenGL32 glfw ${GLFW_LIBRARIES})
|
||||
|
||||
|
||||
|
72
main.c
72
main.c
@ -20,7 +20,7 @@ int main()
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
|
||||
GLFWwindow* window = glfwCreateWindow(1920, 1080, "My Title", NULL, NULL);
|
||||
|
||||
if (!window)
|
||||
{
|
||||
@ -30,32 +30,46 @@ int main()
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
vector3f *epos = initVector3f(0, 0, 0);
|
||||
emitter *e = initEmitter(epos, 1000);
|
||||
particle_system *ps = initParticleSystem(1);
|
||||
(ps->emitters)[0] = e;
|
||||
|
||||
initRandomParticles(e);
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
float ratio;
|
||||
int width, height;
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
ratio = width / (float) height;
|
||||
|
||||
int b = 0;
|
||||
for (int i = 0; i < e->pamount; i++)
|
||||
{
|
||||
vector3f *p = (e->particles)[i]->position;
|
||||
if (p->x > 1 || p->x < -1 || p->y > 1 || p->y < -1 || p->z > 1 || p->z < -1)
|
||||
{
|
||||
b=1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!b)
|
||||
{
|
||||
updateParticles(4000, ps);
|
||||
}
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(-ratio, ratio, -1.f, 1.f, 1.f, -1.f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glBegin(GL_POINTS);
|
||||
for (int i = 0; i < e->pamount; i++)
|
||||
{
|
||||
|
||||
glLoadIdentity();
|
||||
glRotatef((float) glfwGetTime() * 50.f, 0.f, 0.f, 1.f);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(1.f, 0.f, 0.f);
|
||||
glVertex3f(-0.6f, -0.4f, 0.f);
|
||||
glColor3f(0.f, 1.f, 0.f);
|
||||
glVertex3f(0.6f, -0.4f, 0.f);
|
||||
glColor3f(0.f, 0.f, 1.f);
|
||||
glVertex3f(0.f, 0.6f, 0.f);
|
||||
glColor3f((float) rand() / RAND_MAX, (float) rand() / RAND_MAX, (float) rand() / RAND_MAX);
|
||||
vector3f *p = (e->particles)[i]->position;
|
||||
glVertex3f(p->x, p->y, p->z);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
@ -66,20 +80,8 @@ int main()
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
|
||||
/*vector3f *epos = initVector3f(0, 0, 0);
|
||||
emitter *e = initEmitter(epos, 10);
|
||||
|
||||
initRandomParticles(e);
|
||||
|
||||
printEmitter(e);
|
||||
|
||||
for (int i = 0; i < e->pamount; i++)
|
||||
{
|
||||
free((e->particles)[i]);
|
||||
}
|
||||
|
||||
free(epos);
|
||||
free(e);*/
|
||||
freeEmitter(e);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -89,12 +91,20 @@ void error_callback(int error, const char* description)
|
||||
fputs(description, stderr);
|
||||
}
|
||||
|
||||
/*************************/
|
||||
float rv()
|
||||
{
|
||||
int i = rand()%2 ? -1 : 1;
|
||||
return (float) i * rand() / RAND_MAX;
|
||||
}
|
||||
/*************************/
|
||||
|
||||
void initRandomParticles(emitter *e)
|
||||
{
|
||||
for (int i = 0; i < e->pamount; i++)
|
||||
{
|
||||
vector3f *pos = initVector3f(e->position->x, e->position->y, e->position->z);
|
||||
vector3f *dir = initVector3f((float) rand() / RAND_MAX, (float) rand() / RAND_MAX, (float) rand() / RAND_MAX);
|
||||
vector3f *dir = initVector3f(rv(), rv(), rv());
|
||||
(e->particles)[i] = initParticle(pos, dir);
|
||||
}
|
||||
}
|
||||
|
@ -40,9 +40,22 @@ particle_system *initParticleSystem(int eamount)
|
||||
/*
|
||||
* Updates particles
|
||||
*/
|
||||
int updateParticles(float dt, particle_system *particleSystem)
|
||||
int updateParticles(float dt, particle_system *ps)
|
||||
{
|
||||
|
||||
emitter *e;
|
||||
float t = 1 / dt;
|
||||
for (int i = 0; i < ps->eamount; i++)
|
||||
{
|
||||
e = (ps->emitters)[i];
|
||||
for (int j = 0; j < e->pamount; j++)
|
||||
{
|
||||
vector3f *p = (e->particles)[j]->position;
|
||||
vector3f *d = (e->particles)[j]->direction;
|
||||
p->x += d->x * t;
|
||||
p->y += d->y * t;
|
||||
p->z += d->z * t;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@ -64,4 +77,37 @@ vector3f *initVector3f(float x, float y, float z)
|
||||
vector->y = y;
|
||||
vector->z = z;
|
||||
return vector;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Frees a given emitter and all corresponding particles
|
||||
*/
|
||||
void freeEmitter(emitter *e)
|
||||
{
|
||||
for (int j = 0; j < e->pamount; j++)
|
||||
{
|
||||
free((e->particles)[j]);
|
||||
}
|
||||
|
||||
free(e);
|
||||
}
|
||||
|
||||
/*
|
||||
* Frees all emitters within a particle system
|
||||
*/
|
||||
void freeEmitters(particle_system *ps)
|
||||
{
|
||||
for (int i = 0; i < ps->eamount; i++)
|
||||
{
|
||||
freeEmitter((ps->emitters)[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Frees all emitters and particles within a particle system
|
||||
*/
|
||||
void freeParticleSystem(particle_system *ps)
|
||||
{
|
||||
freeEmitters(ps);
|
||||
free(ps);
|
||||
}
|
||||
|
@ -67,4 +67,17 @@ int drawParticles(particle_system *particleSystem);
|
||||
*/
|
||||
vector3f *initVector3f(float x, float y, float z);
|
||||
|
||||
/*
|
||||
* Frees an given emitter with all particles
|
||||
*/
|
||||
void freeEmitter(emitter *e);
|
||||
|
||||
/*
|
||||
* Frees all emitters within an particle system
|
||||
*/
|
||||
void freeEmitters(particle_system *ps);
|
||||
|
||||
/*
|
||||
* Frees all emitter and particles within a particle system
|
||||
*/
|
||||
void freeParticleSystem(particle_system *ps);
|
Loading…
Reference in New Issue
Block a user