changed vulkan_sdk path in compile_shader to newer versions
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@ -58,7 +58,7 @@ int main()
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glColor3f(p->color->x, p->color->y, p->color->z);
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glColor3f(p->color->x, p->color->y, p->color->z);
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glBegin(GL_POINTS);
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glBegin(GL_POINTS);
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glVertex3f(pos->x, pos->y, pos->z);
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glVertex3f(pos->x, pos->y, pos->z);
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glEnd();
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glEnd();
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}
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}
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}
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}
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@ -1,3 +1,3 @@
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D:\Programme\VulkanSDK\1.2.131.2\Bin\glslangValidator.exe -V ComputeShader.comp
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D:\Programme\VulkanSDK\1.2.170.0\Bin\glslangValidator.exe -V ComputeShader.comp
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D:\Programme\VulkanSDK\1.2.131.2\Bin\glslangValidator.exe -V VertexShader.vert
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D:\Programme\VulkanSDK\1.2.170.0\Bin\glslangValidator.exe -V VertexShader.vert
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D:\Programme\VulkanSDK\1.2.131.2\Bin\glslangValidator.exe -V FragmentShader.frag
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D:\Programme\VulkanSDK\1.2.170.0\Bin\glslangValidator.exe -V FragmentShader.frag
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