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Commit Graph

  • f409f52508 Update README.md master Niklas 2022-07-08 23:26:51 +0200
  • 2d5e64458d add distinction netween windows and linux for spir-v compiler (validator) run Niklas 2022-05-21 22:51:16 +0200
  • 823e7acc81 add new glfw binaries (glfw 3.3.7) Niklas 2022-05-21 22:42:43 +0200
  • 22cbb5457a remove old glfw binaries Niklas 2022-05-21 22:42:11 +0200
  • c4396f43d2 add commentaries for what need to be provided in order to compile Niklas 2022-05-21 22:41:33 +0200
  • 06889c982a remove windows build cmake file for cross compiling Niklas 2022-05-21 22:36:32 +0200
  • 089bbf1490 add windows buil directory to .gitignore Niklas 2022-05-21 22:33:49 +0200
  • 9f858a81f2 add dependencies for building on windows. Vulkan SDK must be provided on windows systems. Niklas 2022-05-21 22:33:12 +0200
  • 4bd57f9257 add .gitignore to ignore build and idea specific files Niklas 2022-05-21 18:14:55 +0200
  • 5c13974324 remove the lines of building glfw alongside the project. make sure to install the packaged glfw version (e.g. libglfw-dev on apt if existent) Niklas 2022-05-21 18:13:32 +0200
  • 211f190a8f remove glfw source in advance to use packaged version of glfw Niklas 2022-05-21 18:12:23 +0200
  • 09af177a89 add linux port Niklas Birk 2021-11-26 17:07:18 +0100
  • 38e08c3993
    Delete feature_request.md SirNik_OdTW 2021-03-04 19:07:49 +0100
  • 939050bcae
    Delete custom.md SirNik_OdTW 2021-03-04 19:07:44 +0100
  • 951c5a2208
    Delete bug_report.md SirNik_OdTW 2021-03-04 19:07:38 +0100
  • 3acbaf8702 use another validation layer hence the old one is not available on newer vulkan sdk Niklas Birk 2021-03-03 17:47:59 +0100
  • 438accf2f5 deleted unnecessary files Niklas Birk 2021-03-03 17:21:58 +0100
  • 87f55a8403 changed vulkan_sdk path in compile_shader to newer versions Niklas Birk 2021-03-03 17:19:21 +0100
  • f995bd8b32 Update issue templates SirNik_OdTW 2020-04-17 23:36:49 +0200
  • f8b9ca5006
    Update CONTRIBUTING.md SirNik_OdTW 2020-04-17 23:36:11 +0200
  • e20564325b
    Create LICENSE SirNik_OdTW 2020-04-17 23:33:57 +0200
  • e7aca47a74
    Create CONTRIBUTING.md SirNik_OdTW 2020-04-17 23:32:59 +0200
  • d95a3b2bce
    Create CODE_OF_CONDUCT.md SirNik_OdTW 2020-04-17 23:32:34 +0200
  • c81cb584b0
    Updated Readme.md SirNik_OdTW 2020-04-07 08:57:54 +0200
  • acd2aa9c4e
    Added final project paper. SirNik_OdTW 2020-04-07 08:53:28 +0200
  • 33329c10d0 Finished for Abgabe Niklas Birk 2020-04-01 22:17:35 +0200
  • 0ac020d531 Cleanup Niklas Birk 2020-04-01 14:40:21 +0200
  • 9c0188c389 minor changes Niklas Birk 2020-03-31 18:38:58 +0200
  • dd9a111ef6 Readme Niklas Birk 2020-03-31 15:56:44 +0200
  • 0fdd5a58e9 WORKGROUP_SIZE_X in utils.h erstellt Niklas Birk 2020-03-31 15:56:36 +0200
  • 1ba5d33634 Cleaned up Niklas Birk 2020-03-31 15:22:15 +0200
  • 8c77f36f6a Vulkan finished Performance slightly worse than opengl; maybe perfomance tweaks can help? Or it is so ... Niklas Birk 2020-03-31 14:46:21 +0200
  • c99023f81c Finally finished vulkan to draw Niklas Birk 2020-03-30 18:39:57 +0200
  • d5b566c2b6 Compute finished (maybe); Graphics ausstehend; Aktuelles Problem: SEGFAULT bei Swapchain! Niklas Birk 2020-03-29 01:01:01 +0100
  • bf5f9df90f Neuer Ansatz; NEW ERROR: vkCreateComputePipeline(); VK_ERROR_OUT_OF_HOST_MEMORY Niklas Birk 2020-03-27 21:12:18 +0100
  • 0815c8a5f2 memory stuff Niklas Birk 2020-03-20 16:33:43 +0100
  • 29e3ac0d53 further vulkan Niklas Birk 2020-03-18 16:55:27 +0100
  • 77825e62c2 vulkan shader Niklas Birk 2020-03-18 14:08:00 +0100
  • 7ab2e09d48 vulkan shader Niklas Birk 2020-03-18 14:07:11 +0100
  • 0382508e9e readFile() implemented Niklas Birk 2020-03-18 12:53:11 +0100
  • 357cca6dd5 did vulkan stuff / opengl stuff Niklas Birk 2020-03-18 12:29:08 +0100
  • 1d10921b75 did vulkan stuff Niklas Birk 2020-03-16 21:21:04 +0100
  • 8fa5172e3e Finished shader; split to targets cpu, opengl and vulkan Niklas Birk 2020-03-16 20:46:54 +0100
  • 1b5b6d0f45 quick Niklas Birk 2020-03-13 17:11:07 +0100
  • 92a3dc0813 Changes glfw to use binares instead of building along project Niklas Birk 2020-03-13 14:04:49 +0100
  • 38d326abca Shader Niklas Birk 2020-03-08 21:03:48 +0100
  • 05038da3df Shader Niklas Birk 2020-02-11 19:01:50 +0100
  • e8ecec7cef magic Niklas Birk 2020-01-08 17:33:01 +0100
  • 8eb0a12b83 Imported glad; cleaned up opengl init code; fixed some Niklas Birk 2020-01-08 16:58:38 +0100
  • a9609ed770 several things Niklas Birk 2019-12-28 13:54:53 +0100
  • a5b69a7dad further tests Niklas Birk 2019-12-20 14:24:52 +0100
  • 50788d8351 Init opengl Niklas Birk 2019-12-18 18:24:31 +0100
  • e7db6fdf34 Init opengl Niklas Birk 2019-12-18 18:18:55 +0100
  • 95e874e74e Init particle creation Niklas Birk 2019-12-17 22:29:36 +0100
  • 8079f1809f Initial Setup Niklas Birk 2019-12-16 19:22:52 +0100
  • 03e21dc0e4 Initial Setup Niklas Birk 2019-12-16 19:12:24 +0100
  • 5a28113d34
    Initial commit SirNik_OdTW 2020-03-31 15:00:37 +0200