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Commit Graph

39 Commits

Author SHA1 Message Date
f995bd8b32 Update issue templates 2020-04-17 23:36:49 +02:00
f8b9ca5006
Update CONTRIBUTING.md 2020-04-17 23:36:11 +02:00
e20564325b
Create LICENSE 2020-04-17 23:33:57 +02:00
e7aca47a74
Create CONTRIBUTING.md 2020-04-17 23:32:59 +02:00
d95a3b2bce
Create CODE_OF_CONDUCT.md 2020-04-17 23:32:34 +02:00
c81cb584b0
Updated Readme.md
Added description for paper
2020-04-07 08:57:54 +02:00
acd2aa9c4e
Added final project paper.
- Release-Version of Paper from 01.04.2020
2020-04-07 08:53:28 +02:00
Niklas Birk
33329c10d0 Finished for Abgabe 2020-04-01 22:17:35 +02:00
Niklas Birk
0ac020d531 Cleanup 2020-04-01 14:40:21 +02:00
Niklas Birk
9c0188c389 minor changes 2020-03-31 18:38:58 +02:00
Niklas Birk
dd9a111ef6 Readme 2020-03-31 15:56:44 +02:00
Niklas Birk
0fdd5a58e9 WORKGROUP_SIZE_X in utils.h erstellt 2020-03-31 15:56:36 +02:00
Niklas Birk
1ba5d33634 Cleaned up 2020-03-31 15:22:15 +02:00
Niklas Birk
8c77f36f6a Vulkan finished
Performance slightly worse than opengl; maybe perfomance tweaks can help? Or it is so ...
2020-03-31 15:09:08 +02:00
Niklas Birk
c99023f81c Finally finished vulkan to draw 2020-03-31 15:09:08 +02:00
Niklas Birk
d5b566c2b6 Compute finished (maybe);
Graphics ausstehend;
Aktuelles Problem: SEGFAULT bei Swapchain!
2020-03-31 15:09:08 +02:00
Niklas Birk
bf5f9df90f Neuer Ansatz;
NEW ERROR: vkCreateComputePipeline(); VK_ERROR_OUT_OF_HOST_MEMORY
2020-03-31 15:09:08 +02:00
Niklas Birk
0815c8a5f2 memory stuff 2020-03-31 15:09:08 +02:00
Niklas Birk
29e3ac0d53 further vulkan 2020-03-31 15:09:08 +02:00
Niklas Birk
77825e62c2 vulkan shader 2020-03-31 15:09:08 +02:00
Niklas Birk
7ab2e09d48 vulkan shader 2020-03-31 15:09:08 +02:00
Niklas Birk
0382508e9e readFile() implemented 2020-03-31 15:09:08 +02:00
Niklas Birk
357cca6dd5 did vulkan stuff / opengl stuff 2020-03-31 15:09:07 +02:00
Niklas Birk
1d10921b75 did vulkan stuff 2020-03-31 15:09:07 +02:00
Niklas Birk
8fa5172e3e Finished shader; split to targets cpu, opengl and vulkan 2020-03-31 15:09:07 +02:00
Niklas Birk
1b5b6d0f45 quick 2020-03-31 15:09:07 +02:00
Niklas Birk
92a3dc0813 Changes glfw to use binares instead of building along project 2020-03-31 15:09:07 +02:00
Niklas Birk
38d326abca Shader 2020-03-31 15:09:06 +02:00
Niklas Birk
05038da3df Shader 2020-03-31 15:09:06 +02:00
Niklas Birk
e8ecec7cef magic 2020-03-31 15:09:05 +02:00
Niklas Birk
8eb0a12b83 Imported glad; cleaned up opengl init code; fixed some 2020-03-31 15:09:05 +02:00
Niklas Birk
a9609ed770 several things 2020-03-31 15:09:03 +02:00
Niklas Birk
a5b69a7dad further tests 2020-03-31 15:09:01 +02:00
Niklas Birk
50788d8351 Init opengl 2020-03-31 15:09:01 +02:00
Niklas Birk
e7db6fdf34 Init opengl 2020-03-31 15:08:59 +02:00
Niklas Birk
95e874e74e Init particle creation 2020-03-31 15:08:58 +02:00
Niklas Birk
8079f1809f Initial Setup 2020-03-31 15:08:58 +02:00
Niklas Birk
03e21dc0e4 Initial Setup 2020-03-31 15:08:58 +02:00
SirNik_OdTW
5a28113d34
Initial commit 2020-03-31 15:00:37 +02:00